Super Podcast Action Committee – Episode 39
Posted by Zachary Knight in Game News on February 4, 2013
This week’s show focuses on indie developers and an excellent editorial on various bills aimed at video game violence. This week hosts Andrew Eisen and E. Zachary Knight talk about an indie game that got a Canadian gentleman fired from his day job, another indie developer calling Kickstarter stretch goals “bullsh*t,” and a discussion on this Popcults.com editorial. All this and the latest GamePolitics poll results await in Episode 39. Download it now:SuperPAC Episode 39 (1 hour, 7 minutes) 61.9 MB.
As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us onFacebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.
Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.
Super Podcast Action Committee – Episode 38
Posted by Zachary Knight in Game News on February 4, 2013
On this week’s show hosts Andrew Eisen and E. Zachary Knight talk about SimCity’s EULA fiasco, all the stupid things said about video game violence by politicians this week, and the latest GamePolitics poll. Download it now: SuperPAC Episode 38 (1 hour, 4 minutes) 58.4 MB.
As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us onFacebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.
Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.
Super Podcast Action Committee – Episode 37
Posted by Zachary Knight in Politics and Law on January 21, 2013
On this week’s show hosts Andrew Eisen and E. Zachary Knight talk about the President’s call for research on the effects of violent video games on youth (as they related to gun violence) two horribly conceived state laws related to video games, and the latest GamePolitics poll. Download it now: SuperPAC Episode 37 (1 hour, 1 minute) 56.1 MB.
As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.
Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.
Super Podcast Action Committee – Episode 36
Posted by Zachary Knight in Game News, Politics and Law on January 14, 2013
On this week’s show hosts Andrew Eisen and E. Zachary Knight talk about Anonymous putting forth a DDoS free speech petition, various violent video game buyback programs, the video game industry meeting with Vice-President Joe Biden’s Gun Violence Commission last week, and a whole lot more. Download it now: SuperPAC Episode 36 (1 hour, 7 minutes) 61.5 MB.
As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.
Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.
Super Podcast Action Committee – Episode 35
Posted by Zachary Knight in Game News on January 7, 2013
In our first podcast of 2013 Andrew Eisen and E. Zachary Knight talk about the R18+ ratings classification in Australia, the violent video game buyback program in Connecticut, and a certain developer’s opinions about 3DS piracy. All this and more awaits you in Episode 25. Download it now: SuperPAC Episode 35 (1 hour, 5 minutes) 59.7 MB.
As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.
Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.
Super Podcast Action Committee – Episode 34
Posted by Zachary Knight in Game News on December 31, 2012
Our last podcast of 2012 – Episode 34 of the Super Podcast Action Committee – tackles “One Game a Month,” what Andrew Eisen and E. Zachary Knight got for Christmas, and the trials and tribulations of The War Z development team. 2012 was a great year for us and we look forward to bringing you many more episodes of the show in the brave new world we call 2013. Thanks for listening! Download it now: SuperPAC Episode 34 (1 hour) 55.6 MB.
As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us onFacebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.
Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.
Super Podcast Action Committee – Episode 33
Posted by Zachary Knight in Game News on December 23, 2012
Episode 33 of the Super Podcast Action Committee is a “Best of 2012″ episode, or a “clip show” as Andrew Eisen is fond of calling it. With Andrew trapped in the “land where there is no Internet” (also known as some rural part of Kentucky), and the Christmas and New Year’s holidays on the horizon we thought it would be a good time to take a break and prepare for 2013. So this week we pick our favorite segments from the first 32 episodes of the show. We hope you enjoy this look back, but if you don’t we’ll simply blame Andrew for it and move on… Download it now: SuperPAC Episode 33 (1 hour, 9 minutes) 64 MB.
As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.
Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.
Super Podcast Action Committee – Episode 32
Posted by Zachary Knight in Game News on December 17, 2012
Like two ships that pass in the night, hosts Andrew Eisen and E. Zachary Knight could not find their way to common shores earlier in the week. Thankfully they finally connected on Tuesday night and Episode 32 sprang from their creative loins. Read into that what you will. This week they talk about the Hitman Facebook app controversy, the European Wii U eShop restrictions on adult content, and analyst Michael Pachter’s comments about how Activision should charge a monthly fee for Call of Duty multiplayer. Download it now: SuperPAC Episode 32 (1 hour, 6 minutes) 61 MB.
As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.
Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.
Super Podcast Action Committee – Episode 31
Posted by Zachary Knight in Game News on December 4, 2012
In Episode 31 of the Super Podcast Action Committee hosts Andrew Eisen and E. Zachary Knight discuss if the gender and race of a main character matters, the importance of play-testing, more trouble with Uplay, and other forms of tomfoolery. Download it now: SuperPAC Episode 31 (1 hour, 14 minutes) 68 MB.
As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us onFacebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.
Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.
DRM Is Evil. Game Maker Has Horrible DRM. Game Maker Is Evil.
Posted by Zachary Knight in Game Philosophy on November 28, 2012
Cross Posted from Divine Knight Gaming.
I will never understand why companies continue to insist on using DRM. It makes absolutely no sense to punch your paying customers in the gut, call them pirates and tell them to stop stealing your stuff. These are your paying customers. They paid you. Why would you insist on treating them like thieves?
DRM is absolutely one of the most evil inventions in software. If you read anything I write here or elsewhere, you will know how I feel about DRM and companies that use it. I will never use it in any game I develop nor would I be willing to deal with DRM as a consumer. As a Linux user, I have to deal with the fallout from DRM on a most everyday basis. I am not legally allowed to watch DVDs on my computer. I couldn’t until recently watch Netflix on my computer. (I only can because some very clever developers not affiliated with Netflix made it possible.) And many games will not run properly even through Wine because the DRM is incompatible. All these things have soured me to any company that uses it.
That is why the recent news of Game Maker’s absolutely disgusting DRM implementation has me gagging. YoYo games go so far beyond what most companies do with DRM that they are beyond redemption. This company has designed their software that if it so much as gets a hint of you being a pirate, they will permanently vandalize your game. Seriously. They will force images of the Jolly Roger onto all your sprites in a bid to shame you into… what… paying? Paying for software you already paid for? That is the kicker. The people getting hit by this “retribution” paid for the software. They are not pirates.
The problems with this DRM seem to be so bad that the only way to recover from it is to completely uninstall Game Maker, delete every last trace of the program from your computer and reinstall. That is absolutely unacceptable. So not only is the developer out the time it take to clean up their computer and reinstall the software, they also have to spend days possibly weeks restoring their artwork. For what? They privilege of paying? I am sorry. That is evil.
To make matters worse, according to one former paying customer, they have absolutely horrid customer service that will at the earliest possible moment, accuse you of piracy. Then they will treat you like crap and silence you if you try to complain. No. That is wrong on every level.
I had long ago made the decision to not use Game Maker in my game development work. Primarily because it lacks support for Linux. But this seals the deal for me. I will never recommend this tool for any game developer, ever. I will never willingly submit anyone to such destructive and abusive developers. No one deserves to have their hard work destroyed in that way.
It doesn’t even matter that YoYo has promised to strip out that particular action from the DRM. Why? Because they will continue to rely on other just as bad if passive attacks on you the paying customers. It is time that this company felt the pains that come with such tactics. They need to lose business. Those using the tool, need to stop. There are plenty of other great tools available that you could use. I have talked about several. There are many more that I have not talked about.
We just need to stop supporting DRM using companies altogether. If they insist on treating paying customers like trash and thieves, they do not deserve our business. They deserve to fail. That is all there is to it.


