Posts Tagged Region Locks

Super Podcast Action Committee – Episode 22

Super Podcast Action CommitteeIn Episode 22 hosts Andrew Eisen and E. Zachary Knight laugh at the ridiculousness of fan requests to give the ladies of Dead or Alive 5 bigger breasts, discuss region locking consoles, and talk about cable providers who are considering more game-related services. This episode will chafe you more than an iron thong on a female fighter who can’t stand up straight because some Japanese guy gave her an unneeded mega boob job… Someone call a chiropractor! Download it now: SuperPAC Episode 22 (58 minutes).

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use.

, , ,

Leave a Comment

Nintendo Continues Its Policy Of Region Locking Games With The WiiU

WiiU Region LockedOriginally Published on Game Politics.

I think I need a daisy for this. I seem to have entered a loop of “Nintendo loves me. It loves me not.” While I am still excited for the coming release of the WiiU console, I am disheartened by the companies most recent news. It will continue its policy of region locking games.

Nintendo’s confirmation followed a translated revelation in Japanese magazine Famitsu: “What can be played on the Wii U is restricted by a region-lock feature; software not sold in the same region cannot be played.”

You may remember the trouble Nintendo had last year when it refused to release several games in the US that Japanese and European gamers were enjoying. Because the Wii was region locked, importing the games was not a simple proposition. While some gamers resorted to importing and then soft modding their console in order to bypass the region lock, many others campaigned under the banner of Operation Rainfall in order to get official releases of The Last Story and Xenoblade Chronicles.

One would think that Nintendo would have learned from that ordeal and would have instead adopted policeis that would mitigate the need for such fan action. Instead, Nintendo has placed itself in a position where consumers will no doubt have to resort to the same actions to get some games in the US and other regions.

- E. Zachary Knight

, ,

Leave a Comment