Super Podcast Action Committee – Episode 87

Super Podcast Action CommitteeOn this week’s show hosts Andrew Eisen and E. Zachary Knight talk about whether video games should enter into the public domain, the Pennsylvania government’s report on violent video games and real world violence, EA’s possible manipulation of ratings for its free-to-play Dungeon Keeper game, and a discussion on Flappy Bird.. Download Episode 87 now: SuperPAC Episode 87(1 hour, 11 minutes) 81 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook, on Twitter @SuperPACPodcast and Google +. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. The show is edited by Jose Betancourt. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in thepublic domain and free to use. ECA bumper created by Andrew Eisen.

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Super Podcast Action Committee – Episode 86

Super Podcast Action CommitteeOn this week’s show hosts Andrew Eisen and E. Zachary Knight talk about the possibility of Amazon releasing a home console of some sort this year, a study that says relaxing games make people more prosocial, Killer Instinct’s new jail system for rage quitters, the PS3 trade-in for Xbox One promotion from Microsoft, and Microsoft buying Gears of War from Epic. Download Episode 86 now: SuperPAC Episode 86 (1 hour, 11 minutes) 81 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook, on Twitter@SuperPACPodcast and Google +. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. The show is edited by Jose Betancourt. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.

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Extended Copyrights In Games Means A Loss Of Culture For Gamers

There is a bit of a hubbub about video games and copyright going on right now. It all started with a post over on Rock Paper Shotgun about why John Walker thought that games need to enter the public domain. He has a lot to say and I recommend reading the whole thing before commenting on anything he has said. The short version is that too many games are lost to time and not available for anyone to purchase. If those games had entered the public domain, they would be more accessible for modern gamers.

Naturally, these comments got a lot of people in the games industry riled up. Not all comments were knee-jerk. There were some thoughtful ones. Particularly a post by Steve Gaynor, one of the Gone Home developers, made some great arguments about how back catalogs of games and other media help fund new works. Another great response was from Paul Taylor, Joint Managing Director of Mode 7 Games. In this one, Paul discussed the public domain and how living creators may feel when their works entered the public domain during their lives.

But I want to look at this in a slightly different direction, that of the game consumer. What does it mean for them if games don’t enter the public domain? First I want to show something that I think many of you may have seen. This is what is called the “Mickey Mouse Curve” of copyright extensions.

Mickey Mouse Curve

Graph courtesy of TechLiberation

This graph shows the changes in copyright duration throughout US history. In the latter half of the graph, you see a correlation of copyright term extensions and the expiration date of Steamboat Willie’s copyright. Every time Steamboat Willie was about to enter the public domain, Disney lobbied Congress for an extension. It will once again be coming up for expiration in a few years, and we will probably revisit this debate. Read the rest of this entry »

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Super Podcast Action Committee – Episode 85

Super Podcast Action CommitteeOn this week’s show hosts Andrew Eisen and E. Zachary Knight discuss last week’s GamePolitics poll (should King be able to trademark the word “candy” ?), the controversy over YouTube content creators taking money from companies and not disclosing it to viewers, and even more talk about King including accusations that it cloned a game and that it is opposing Stoic’s trademark related to The Banner Saga. Download Episode 85 now: SuperPAC Episode 85 (1 hour, 10 minutes) 80 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook, on Twitter@SuperPACPodcast and Google +. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. The show is edited by Jose Betancourt. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.

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New Wave Of Trademark Trolling Is Upon Us As “Candy” Gets Trademarked

Candy Crush SagaThere doesn’t seem to be an end to the art of trademark trolling. One would have thought it would have ended with Tim Langdell being sent packing after trying to enforce his trademark on the single word “Edge”. Not long ago we had Bethesda claiming that its trademark on “The Elder Scrolls” blocked any and all use of the single word “scrolls” in game titles. It used that claim to force Mojang to change the name of its fantasy card game “Scrolls”. We also have Zynga and its claim to any game title ending in “ville”.

Unfortunately, this type of behavior is not going to stop any time soon.

A new trademark bully in the making has entered the ring. King, the creator of the hit match three game Candy Crush Saga has been granted a trademark on the word “candy” in relation to games. Not “Candy Crush” or “Candy Crush Saga”, just “Candy”. King has taken no time in enforcing this new trademark. Read the rest of this entry »

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Ouya Review: Neon Shadow

Neon Shadow by Tasty Poison Games

In my college days, I used to play hours of Unreal Tournament 2013 with my friends. We would play it between classes, during classes and after classes. I had a lot of great memories of the game, even though I really sucked at playing it. I haven’t found a FPS that I enjoyed that much since then, not that I have really looked. However, I have found something that I think could be a good modern replacement for someone like me. That game is Neon Shadow by Tasty Poison Games.

I had been eyeing Neon Shadow for a while and got around to playing it this weekend. After spending the time to play through the demo content, I have found a very enjoyable game. Read the rest of this entry »

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Super Podcast Action Committee – Episode 84

Super Podcast Action CommitteeOn this week’s show hosts Andrew Eisen and E. Zachary Knight talk about the latest GamePolitics poll (SimCity’s offline mode), the plastic surgery game that got booted off Apple App store and Google Play store, The changes made to the Steam Controller, and Nintendo’s ongoing financial woes due to poor Wii U sales. Download Episode 84 now: SuperPAC Episode 84 (1 hour, 12 minutes) 83.3 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook, on Twitter@SuperPACPodcast and Google +. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. The show is edited by Jose Betancourt. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in thepublic domain and free to use. ECA bumper created by Andrew Eisen.

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Super Podcast Action Committee – Episode 83

Super Podcast Action CommitteeOn this week’s show hosts Andrew Eisen and E. Zachary Knight talk about Sony’s PlayStation Now streaming service, Sony Online Entertainment’s all access MMO pass, Ultimate Gay Fighter, and South Australia’s government being pressured into getting rid of anti-game billboards. Download Episode 83 now: SuperPAC Episode 83 (1 hour, 8 minutes) 78.5 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook, on Twitter@SuperPACPodcast and Google +. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. The show is edited by Jose Betancourt. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.

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Super Podcast Action Committee – Episode 82

Super Podcast Action CommitteeIn our very first episode of 2014, hosts Andrew Eisen and E. Zachary Knight talk about the latest poll on GamePolitics (about finding porn on a freshly purchased 3DS), Braid creator Jonathan Blow’s comments on Farmville and Plants v Zombies 2, various licensing deals gone wrong, and Sherlock Holmes finally making its way to the public domain. Download Episode 82 now: SuperPAC Episode 82 (1 hour, 9 minutes) 79.6 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook, on Twitter@SuperPACPodcast and Google +. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. The show is edited by Jose Betancourt. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.

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A Random View Of 2014 Of Gaming

Happy New Year From Random TowerI really enjoyed this past year’s worth of gaming. It had a lot of things going for it. Some of my favorites things came about this year.

First, I got an Ouya. I backed it in 2012 when it was launched on Kickstarter and I got it this year. I have bought a number of games for it and have reviewed quite a few. Some of my favorite games are on it.

I really hope that in 2014 that the Ouya can find that foothold it needs to gain major traction in the gaming mindset. It had a lot of trips and falls along the way, but they have a lot of game developers interested in it. Now it just needs to find a way to attract the game consumer a little better. It has a lot of competition, but I still think it is the best of the bunch.

Another interesting group of things to come this year, is Steam OS, the Steam Controller and the Steam Machine. Valve has really taken gaming by storm. They released the first few hundred beta machines and controllers earlier this month and this next year will start to see a full rollout of the Steam Machine. I still have to try out the Steam OS as it is freely available to download and test and I plan to do it this year.

As for other things I look forward too, I mainly look forward to new games to come out. There is now a full generation of new consoles available. Each one offers a unique approach to gaming. The one I am perhaps most excited about is the Wii U. I really hope that 2014 is the year that Nintendo really makes a compelling case for owning one. They have struggled this last year to make that case. Of course they have been hampered in this as many third party publishers have abandoned it or don’t release their best work on it.

The PS4 and the XBone are pretty low on my list of gaming priorities right now. I may get a PS4 a few years down the line, but I probably will never get a Xbone. I have never owned a Microsoft console as there was never a compelling library of games on them, at least for me. I did once consider getting a 360 to try out the XBox Live Indie Games development, but with the Ouya, that itch has been scratched. With such easy development gone from the XBox brand, there is little hope for me to take it up.

Other than that, I simply want to play more games this year. I have a huge backlog of games to play and that grows on a regular basis. I probably could play a new game every week and not have to buy any at all this year. But we all know that I will probably end up buying more any way. The Humble Bundle, GOG and the Ouya keep making me. They are so mean.

So with that, I wish you all a happy and game filled new year.

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