Press "Enter" to skip to content

Tag: Capcom

Molehill Mountain Episode 77 – The Uncanny Gally

Here’s what we think about some of the things we think about.

13:53 – Here’s what we think about The Game Awards

39:53 – Here’s what we think about the trailer for Jurassic World: Fallen Kingdom

48:33 – Here’s what we think about the trailer for Alita: Battle Angle and Gally’s enormous eyes

54:38 – Here’s what we think about the trailer for Mega Man 11

1:02:44 – Here’s what we think about the trailer for Spider-Man: Into the Spider-Verse

1:09:32 – Here’s what we think about the announcement of Marvel Rising: Secret Warriors

Leave a Comment

Molehill Mountain Episode 34 – Let’s Get Political!

This week’s episode of Molehill Mountain is chock full of political goodness.  Or badness.

Uh…  We talk politics!

25:33 – What does a tariff on imported goods mean to gamers?

43:36 – What does getting rid of net neutrality mean to gamers?

55:55 – Brad Bushman study gets trashed

1:03:40 – Capcom, Sherlock Holmes and the Public Domain

1:18:05 – More Nintendo Switch stuff

Leave a Comment

Molehill Mountain Episode 18 – We’re Good Because We’re Not Bad

EZK and I start out this week’s podcast talking about comic books, cause why not?  We then continue Kicking the Bucket List, revealing super interesting things about ourselves such as whether we’ve ever been in the back of a police car and which celebrities we’ve met (14:40) and finally discuss how Sega and Capcom earned internet cookies this week by, respectively, not DMCA-ing a fan game and announcing no microtransactions in Resident Evil VII (44:40).

Positive feedback is a wonderful thing but are our expectations of the AAA game industry really so low that we celebrate companies simply for not doing the things we hate?

Leave a Comment

Molehill Mountain Episode 15 – An Informal Chat

This week, EZK and Andrew discuss buying the Japanese version of the never localized Ace Attorney Investigations 2 and patching in a fan translation (4:40), muse about the feasibility of publishers building the ability to patch fan translations into their games (10:55), reveal which games have made us RAGE!!! (34:06), debate whether Capcom would use the classic Mega Man design in a hypothetical new game (44:40), talk about games that made us cry (48:16), and cap off the show with a talk about the efficacy of door-to-door proselytizing (59:43).  Because why not?

2 Comments

Super Podcast Action Committee – Episode 153: Hello World!

WordPress › Error

There has been a critical error on this website.

Learn more about troubleshooting WordPress.