Tag Archives: CD Projekt

Super Podcast Action Committee Episode 107

Super Podcast Action CommitteeIf you missed last week’s live broadcast of Super Podcast Action Committee Episode 107, you can watch the video replay on YouTube in video format) or download it below. In episode 107 hosts Andrew Eisen and E. Zachary Knight discussed last week’s GamePolitics poll (18:58 mark), whether the heft of virtual items should be treated the same as the theft of physical items (27:03), the UK’s new education approach to piracy (44:31), The Witcher and sex in video games (56:40), and the San Diego Comic Con (1:04:30).

You can grab an audio version of the show on iTunes or at the link below:

SuperPAC Episode 107 (1 hour, 18 minutes) 123 MB (the show was live so it is made available in its raw, unedited format).

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook, on Twitter @SuperPACPodcastand Google +. You can send us feedback on the show by dropping a note tosuperpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. The show is edited by Jose Betancourt. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in thepublic domain and free to use. ECA bumper created by Andrew Eisen. Continue reading Super Podcast Action Committee Episode 107

CD Projekt Claims Its 100% Sure Of Guilt When Sending Letters

Perhaps you can tell I am a little unconvinced of this. CD Projekt Made headlines last week when it decided to send out shake down letters to suspected file sharers. In response to the outrage in the media, CD Projekt has been making the rounds to mitigate the damage. It has now claimed that it is 100% sure of the guilt of those receiving the letters.

I really find this hard to believe. Considering how flimsy the IP address based evidence is, I see no way that they can be more than 50% sure. We have already seen both in the US and in Europe that these types of lawsuits are not very popular with the courts. So why would they bother with them?

I have already spoken about what I think of this on Techdirt yet I think it bares repeating. I don’t have a problem with a company protecting its copyrights. I also think that CD Projekt have done a lot of good in gaming with its stance on DRM. However, these shakedown letters are going to far. Too many innocent people are caught in the cross fire. To many innocent people are pressured into settling rather than defend themselves in a costly legal battle. This is bad for everyone involved, even those sending the letters. This will do a lot ot tarnish the reputation that CD Projekt has in the gaming community.

CD Projekt Says DRM Is Futile; People Get Caught Up In Piracy Figures

Most everyone has heard the news about CD Projekt’s CEO Marcin Iwinski on DRM and Piracy. This story is awesome and illustrates just why you should support this developer and the platform they have developed, Good Old Games. These guys know just what PC gamers want. What makes this story interesting is how some people read too much into any kind of piracy figure.

All over the internet, people are making a huge deal about how Iwinski came to figure that CD Projekt’s latest game, The Witcher 2, was pirated 4.5 million times. That is a huge deal but that number is not important. Iwinski admits from the start that he was figuring those numbers on the bat and out of data he pulled out of nowhere.

So why is everyone making a huge deal about it? I think the main reason is that some people want to find some kind of solid number on just how much damage piracy does to the games industry. However, trying to quantify that is meaningless. Not every pirated copy is a lost sale. But that doesn’t matter to people who want to make a big deal out of piracy.

But the ultimate takeaway from Iwanski’s interview is CD Projekt’s views on DRM.

In my almost 20 years in the industry, I have not seen DRM that really worked (i.e. did not complicate the life of the legal gamer and at the same time protect the game). We have seen a lot of different protections, but there are only two ways you can go: Either you use light DRM, which is cracked in no time and is not a major pain for the end-user, or you go the hard way and try to super-protect the game.

Yes, it is then hard to crack, but you start messing with the operation system, the game runs much slower and – for a group of legal gamers – it will not run at all. None of these solutions really work, so why not abandon it altogether?

That quote really is the cut and dry version of his argument and exactly how I feel about it. Why inconvenience paying customers  with a product that is not guarantied to work? Why use a system that fails in every way to stop piracy? Well Iwanski has the answer to that as well.

Fortunately and unfortunately at the same time, games are becoming huge business. And as with every growing business, there are a lot of people coming in who… have no clue about games and could work in any other industry. They are not asking themselves the question “What is the experience of a gamer?” Or “Is this proposition fair?” But rather, they just look to see if the column in Excel adds up well or not, and if they can have a good explanation for their bosses.

As funny as this might sound, DRM is the best explanation, the best “I will cover my ass” thing. I strongly believe that this is the main reason the industry has not abandoned it until today, and to be frank this annoys me a hell of a lot. You are asking, “So why is it taking so long for them to listen?” The answer is very simple: They do not listen, as most of them do not care. As long as the numbers in Excel will add up they will not change anything.

These “Excel guys”, as Iwanski puts it, are not really interested in serving their customers. They are interested in hitting a certain sales projection. In order to meet that, they make dumb decisions like add DRM to games to mitigate the piracy column in their spread sheet. If they didn’t add DRM that column wouldn’t be mitigated and they would have a hard time explaining to their bosses why the columns don’t add up. That is a horrible way to do business.

What game companies, such as Ubisoft, need to realize is that the less painful you make PC gaming for paying customers, the more customers will pay. The better you make the game, by that I mean make a game that actually works on the PC, the more people will pay for your game. That is a simple truth that few major players in the games industry realize.

In the end you need to follow Iwanski’s advice and vote with your wallet and only buy games from developers who treat you like the customer and fan you are. Don’t even deal with those developers who want to treat you like a criminal. They will only break your heart.