Posts Tagged Kickstarter

Controversial Gridiron Thunder Exceeds Funding Goal [UPDATED]

Gridiron Thunder by MogoTXTJust yesterday, the other controversial Ouya Kickstarter, Gridiron Thunder, reached, exceeded, and successfully finished its funding. This campaign, while controversial in nature, was a far different controversy than the one for Elementary, My Dear Holmes. Where Elementary was controversial for the seemingly high number of fake accounts backing it, Gridiron was controversial for the low number of backers and the vast amount of funds raised by them.

Closing out with only 183 backers, Gridiron raised $171,009 in thirty days. That is about $934 raised per backer. This seems to be because the vast majority of the funds raised were done via $10,000 pledges. While there are no rules against pledging high amounts, neither by Kickstarter nor Ouya, it has called into question just who actually wants to see this game made. Read the rest of this entry »

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Elementary’s Conroversial Kickstarter Campaign Has Been Suspended

Elementary, My Dear HolmesThe campaign for the controversial Ouya exclusive game Elementary, My Dear Holmes has been suspended as of Friday, September 6. This game, had it not been suspended, would have qualified for Ouya matching funds for the Free The Games program. However, Elementary had been plagued with controversy since shortly after starting due to numerous seemingly fake accounts backing it and pushing it to full funding within a few days of launching.

Kickstarter has given no word to any backers nor to the project’s creator on why it has been suspended. We asked Sam Chandola what he knew about the suspension and he was not sure as Kickstarter doesn’t provide that information. In a message sent to backers, Sam reaffirms that he had been trying to verify the authenticity of the alleged fake accounts. Read the rest of this entry »

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Ouya Responds To Kickstarter Controversies

Ouya Console ControllerDuring the controversies over the potential for the two successful Ouya Kickstarters being scams, Ouya has remained mostly silent. Their communications have mostly been a simple congratulatory note toward both Gridiron Thunder and Elementary, My Dear Holmes. People have been pressuring Ouya for more and they have now relented.

In a forum post at the unofficial Ouya Forums, one admin posted the message he was given by Ouya representatives. While this message will not satisfy the demands of those seeking Ouya’s blood, it does put a definitive statement down for Ouya. Read the rest of this entry »

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Elementary, My Dear Holmes Is Legit According To Kickstarter

Elementary, My Dear HolmesEarlier today, we reported on the concerns that the two successful Ouya Kickstarter projects were scams. While there were some rather strikingly large pledges for Gridiron Thunder, we felt the concerns over Elementary, My Dear Holmes were a bit overblown.

Well, we can now confirm that Elementary is legit. At least as far as Kickstarter is concerned. Sam Chandola, the project creator, has been very open about those concerns and had requested an investigation from Kickstarter. In a comment on the Kickstarter, he confirmed that Kickstarter doesn’t feel any real concern over the backers and their pledges. Read the rest of this entry »

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Are The Recent Ouya Kickstarter Successes Scams?

The Ouya $1 Million Free The Games FundThat is the question being asked around the media and on the Kickstarters themselves. You may recall back in July that Ouya announced its “Free The Games Fund”, a matching program for successful Kickstarters in exchange for six months of Ouya exclusivity. Since then, a number of Kickstarters have sprung up to join the program. Two of those projects, Gridiron Thunder and Elementary, My Dear Holmes, have reached their goals of $75,000 and $50,000, respectively, pretty quickly. This has raised some concerns among potential backers and Ouya critics that shady dealing have been going down.

While most of the criticisms have little corroborating evidence, there are some very peculiar events happening. The first major issue is with Gridiron Thunder mostly. It has only 129 backers at this time and total donations of over $78,000. A lot of people wonder where that money came from. When looking at the site Kicktraq for Gridiron Thunder, we see some very large donations in a short period of time. There are two separate days that saw over $10,000 raised, one day with over $5,000 and two more days with over $25,000. Those five days are well above the normal daily donation topping at $700 on a good day and under $300 most days. Those five donations put it at its funding goal and sealing Ouya matching funds. Read the rest of this entry »

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Ouya Matching Funds A Great Deal For Developers

The Ouya $1 Million Free The Games Fund

With the news yesterday on Ouya’s plans to match the successful Kickstarter campaigns of potentially Ouya exclusive games, a lot of people, both press and developers alike, have wondered if this is a good deal for indie developers. After thinking about it and seeing some numbers, I think it is.

The first thing going for Indie developers is that there are roughly 58,000 Kickstarter backed consoles in circulation right now. That is not including the thousands sold both by Ouya directly and participating retailers. That means there are 10s of thousands of console owners hungry for quality games to reach the console. While asking those console owners to wait a year or more for your game might seem daunting, it is nothing new. It happens all the time on Kickstarter. Read the rest of this entry »

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Ouya Seeks To Free The Games With $1 Million Matching Fund [UPDATED]

The Ouya $1 Million Free The Games Fund

After scoring support from the Kickstarter community to the tune of $8.6 million dollars last year, the makers of the indie based console are seeking to return the favor. Ouya has put together a plan to set aside $1 million to match the successful Kickstarter campaigns of Ouya exclusive games. There are some restrictions of course.

At the Free the Games website, they list the restrictions that apply to this campaign but they aren’t bad. First up, you have to let Ouya know that you plan to participate. Second, you have to include a specific notice on your campaign. Then you have to successfully meet your funding goal and raise a minimum of $50,000 to qualify for matching funds. Finally, your game must be an Ouya exclusive for a minimum of 6 months after release. That’s it.

Their hope is that they get a lot of attention from indie developers who want to get their hands on some of that money and who are willing to release exclusively for the console. I have been really enjoying playing on my Ouya and would love to see more quality games come to it. This could be that nudge to get even more great content. Read the rest of this entry »

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Super Podcast Action Committee – Episode 46 *LIVE*

Super Podcast Action CommitteeOn this week’s show we go live on Google + for a lengthy (video) discussion on the “RPG Camp” Kickstarter controversy, the results of the FTC’s latest Secret Shopper Survey to test ratings enforcement at retail, Sega’s decision to stop pulling Shining Force videos from YouTube and a whole lot more. Download Episode 46 now: SuperPAC Episode 46 (1 hour, 38 minutes) 240.0 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us onFacebook, on Twitter @SuperPACPodcast and Google +. You can send us feedback on the show by dropping a note tosuperpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.

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Super Podcast Action Committee – Episode 39

Super Podcast Action CommitteeThis week’s show focuses on indie developers and an excellent editorial on various bills aimed at video game violence. This week hosts Andrew Eisen and E. Zachary Knight talk about an indie game that got a Canadian gentleman fired from his day job, another indie developer calling Kickstarter stretch goals “bullsh*t,” and a discussion on this Popcults.com editorial. All this and the latest GamePolitics poll results await in Episode 39. Download it now:SuperPAC Episode 39 (1 hour, 7 minutes) 61.9 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us onFacebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.

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More Evidence That Legacy Gatekeepers Just Don’t Understand Modern Business Models

Originally Published On Techdirt.

For a while now, we have written about how legacy gatekeepers need to adapt to modern culture and business models if they want to survive. The primary point of contention that keeps many of these companies from adapting is one of control. Many of them don’t want to lose what remnants of control they have left in order to become enablers. This mindset is what will be the death of many companies as the world moves on without them.

Some companies are making at least a half-hearted, if not completely misguided, attempt at trying to be hip. However, it seems to have been about as successful as a 60 year-old trying to use modern slang in order to connect with kids. Take for instance this recent comment by Obsidian CEO Feargus Urquhart in which he describes an exchange he had with a publisher about Kickstarter.

We were actually contacted by some publishers over the last few months that wanted to use us to do a Kickstarter.

I said to them ‘So, you want us to do a Kickstarter for, using our name, we then get the Kickstarter money to make the game, you then publish the game, but we then don’t get to keep the brand we make and we only get a portion of the profits’ They said, ‘Yes’.

If you can’t see the huge glaring flaw in the unnamed publisher’s approach, let me elaborate. This publisher wanted to use Kickstarter as the funding source for an as yet unidentified project, while still keeping every other aspect of the traditional publisher/developer relationship intact. This means that the publisher would pay no money upfront, limiting almost all risk for the success of the project, while reaping all the rewards. Seriously.

While it is great that this publisher had become aware of Kickstarter and its potential for success, the fact remains that those in charge do not understand it in the slightest. The draw of Kickstarter and other crowdfunding services is to help creators fund their works and bring them to market. Few potential backers will be willing to support a project in which the creator loses all rights and control of the work after creation. These services are about empowering creators. A deal, such as the one above, in no way empowers the creator.

Hopefully, this is just a simple misstep as the publisher learns to walk the unfamiliar path of a new business model. We can hope that this publisher learns from this mistake and will take the time to better understand the culture behind crowdfunding and can find success by adapting itself to this culture rather than trying to shoehorn crowdfunding into its current business strategy. Because if it isn’t willing to adapt, it might as well give up now.

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