Posts Tagged Nintendo

Super Podcast Action Committee – Episode 77

Super Podcast Action CommitteeOn this week’s episode of the Super Podcast Action Committee, hosts Andrew Eisen and E. Zachary Knight talk about the latest GamePolitics poll, the PlayStation 4 launch, SimCity, and Nintendo’s decision to shut down SwapNote. Download Episode 77 now: SuperPAC Episode 77 (1 hour, 6 minutes) 75.8 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook, on Twitter@SuperPACPodcast and Google +. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. The show is edited by Jose Betancourt. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.

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Nintendo Drops Major News Bomb: Wii U Price Cut And 2DS

Nintendo 2DSNintendo took the world by storm today with a pair of announcements. First, they are dropping the price of the Wii U Deluxe model from $350 to $300. This news also means that the Wii U Basic model will be discontinued. Personally, I had not expected a price drop for the Wii U until next year. But it does make good business sense that it is happening now with several high profile game releases coming this fall. The Price cut will go in effect on September 20th.

The second major news story to break, and the one that is far more interesting, is the announcement of the 2DS. This new console is basically a 3DS without the 3d screen or the hinge. It is completely compatible with all 3DS and DS games, it just won’t display the 3D effect. It will also come in at the far cheaper price of $130. This model will be released on October 12th. Read the rest of this entry »

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Super Podcast Action Committee – Episode 62

Super Podcast Action CommitteeOn this week’s show (Episode 62) hosts Andrew Eisen and E. Zachary Knight talk about the very public meltdown and rage-quit of Fez developer Phil Fish, Nintendo’s decision to remove content from the next Super Smash Bros. game because of the Internet, Australia’s hypocrisy when it comes to game ratings and drugs; and the results of last week’s poll on Game Politics. Download Episode 62 now: SuperPAC Episode 62 (1 hour, 1 minute) 56.5 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook, on Twitter@SuperPACPodcast and Google +. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.

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Super Podcast Action Committee – Episode 60

Super Podcast Action CommitteeIn Episode 60 of the Super Podcast Action Committee, hosts Andrew Eisen and E. Zachary Knight talk about the latest SHIELD Act, the many letters of Treehouse Avatar Technologies, Nintendo’s EVO misstep, Square Enix’s bad idea to deal with jailbroken iOS devices, and fake geek girls. Download Episode 60 now: SuperPAC Episode 60 (1 hour, 13 minutes) 59.1 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook, on Twitter@SuperPACPodcast and Google +. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.

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Region Locking Is Ancient And Obsolete; Nintendo Needs To Get Rid Of It

End Region Locking; Nintendo Region Free

This isn’t my first rant about Nintendo region locking its consoles. It probably won’t be the last, unless Nintendo does what its fans want and get’s rid of them. My first rant was less about the region locks, but more about Nintendo’s indifference to its fans who want to play games released in regions other than their own. My second was in direct response to the news that the Wii U would be region locked. Finally, I wrote up my thoughts about this whole fiasco after the news was released that Sony and Microsoft would not region lock their new consoles. There is a disturbing trend in all this.

After the success of getting Sony and Microsoft to back down from DRM on used games, game fans have turned their sites on Nintendo and the last major anti-consumer issue facing them at this time, region locks on the Wii U and 3DS. The image above comes from this effort found on a Neogaf thread calling for fan action in demanding a region free update. Read the rest of this entry »

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Super Podcast Action Committee – Episode 58

Super Podcast Action CommitteeIn Episode 58 of the Super Podcast Action Committee, hosts Andrew Eisen and E. Zachary Knight talk about the GamePolitics polls, various news related to Naughty Dog’s “The Last of Us,” the Australian Classification Board’s first game ban under the new ratings system for games, and a whole lot more. Download Episode 58 now: SuperPAC Episode 58 (1 hour, 9 minutes) 64.9 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook, on Twitter@SuperPACPodcast and Google +. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.

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Super Podcast Action Committee – Episode 53 LIVE

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook, on Twitter @SuperPACPodcast and Google +. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.

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Divine Knight Gaming: What’s All This About Let’s Play Videos?

Originally Published on Divine Knight Gaming.

Earlier today, the news started circulating that Nintendo plans on monetizing videos that feature its video games. Not all videos mind you, just videos of certain unspecified lengths. Here is Nintendo’s statement to the website Go Nintendo:

As part of our on-going push to ensure Nintendo content is shared across social media channels in an appropriate and safe way, we became a YouTube partner and as such in February 2013 we registered our copyright content in the YouTube database. For most fan videos this will not result in any changes, however, for those videos featuring Nintendo-owned content, such as images or audio of a certain length, adverts will now appear at the beginning, next to or at the end of the clips. We continually want our fans to enjoy sharing Nintendo content on YouTube, and that is why, unlike other entertainment companies, we have chosen not to block people using our intellectual property. For more information please visit http://www.youtube.com/yt/copyright/faq.html

It quickly became apparent that this was going to impact Let’s Players, or people who record and publish walkthroughs, tutorials and other lengthy game related material on Youtube, the most. Many Let’s Players and Nintendo fans were justifiably upset by this move from Nintendo. It seems that Nintendo underestimated its fans and how they would react to this move.

In response to this, Lars Doucet, the creator of Defenders Quest, started a list on Reddit of various game companies and their stance on the creation and monetization of Let’s Play videos. We quickly added our names to this list, although we have yet to release a game of any significant size. However, we seem to be in the minority in our stance of not having a written policy on this matter. I want to take a few minutes to explain why.

At Divine Knight Gaming, we believe strongly in Fair Use, or Fair Dealing in some countries. Fair use is a limit on the control that copyright holders have on the content they create but sell to fans. With fair use, someone can buy or otherwise legally obtain a copy of something covered by copyright, and the holder of that copyright is limited in what they can tell the customer in regards to what they can and cannot do with it. This fair use is one of the reasons why we have things like game rentals and a used market. It also covers other uses of games such as creating video reviews, walkthroughs and such. The key to fair use is that you either aren’t making a full copy of the work, or that what you do copy is limited in scope as to not infringe on the market for the original.

If you want to read more about fair use, you can check out the fair use clause of US Copyright law.

But for us, we don’t think that creating a video of you playing our game is anything but fair use. How can it not be? You are not creating direct copies of our games. So you are not infringing our right to be the sole distributor of our game. The videos are clearly transformative. Meaning, it is not a substitute for people buying our game as watching a video is a vastly different experience than actually playing it. Additionally, the majority of let’s play videos include content, such as commentary, that is not created by us. That is the copyright of the person creating the video. We provided a canvas, they made the painting. That is how we see it.

So why not write up an explicit license or statement allowing for such use? Because it is not in our right to grant you permission to do something in which you have a legal and natural right. That would be like me giving you permission to breathe or eat. We couldn’t stop you if we wanted to. Even if we wanted to, we would have no right to prevent you from doing it.

Of course, some people seem to side with Nintendo on this issue. But we can’t. Nintendo, while it created the games featured in the videos, has no right to the other creative aspects of the uploader. They did not write and record the commentary. They did not chose which scenes or in which order to include. They did not chose the sequence of actions of the player character. They provided a canvas for which they were legally and justly compensated for when the let’s-player bought the game. That is the extent of their claim.

So, if you are interested in creating videos featuring any of our current or future games, we are not going to give you permission. You don’t need it. Your desire to create is all that is required.

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Super Podcast Action Committee – Episode 49

Super Podcast Action CommitteeIn Episode 49 of the show hosts Andrew Eisen and E. Zachary Knight discuss the ongoing turmoil inside EA, Nintendo’s decision to not host an E3 press conference, results of the latest poll and catch up on some mail that went into the silly spam filter. Download Episode 49 now: SuperPAC Episode 49 (1 hour, 3 minutes) 58.5 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook, on Twitter@SuperPACPodcast and Google +. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.

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Nintendo Continues Its Policy Of Region Locking Games With The WiiU

WiiU Region LockedOriginally Published on Game Politics.

I think I need a daisy for this. I seem to have entered a loop of “Nintendo loves me. It loves me not.” While I am still excited for the coming release of the WiiU console, I am disheartened by the companies most recent news. It will continue its policy of region locking games.

Nintendo’s confirmation followed a translated revelation in Japanese magazine Famitsu: “What can be played on the Wii U is restricted by a region-lock feature; software not sold in the same region cannot be played.”

You may remember the trouble Nintendo had last year when it refused to release several games in the US that Japanese and European gamers were enjoying. Because the Wii was region locked, importing the games was not a simple proposition. While some gamers resorted to importing and then soft modding their console in order to bypass the region lock, many others campaigned under the banner of Operation Rainfall in order to get official releases of The Last Story and Xenoblade Chronicles.

One would think that Nintendo would have learned from that ordeal and would have instead adopted policeis that would mitigate the need for such fan action. Instead, Nintendo has placed itself in a position where consumers will no doubt have to resort to the same actions to get some games in the US and other regions.

- E. Zachary Knight

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