Posts Tagged WiiU

Nintendo Shows That Nintendo Is The Only Reason To Get A Wii U

Super Mario 3D World With Playable Peach and ToadInstead of doing a big press event like the other console manufacturers, Nintendo decided to do things differently this year. They did a Nintendo Direct broadcast along with not just a booth at the E3 show floor, but also at Best Buys around the US. Those Best Buy demo stations will be available June 12 and 15 for four hour blocks each. Unfortunately, that is about all that Nintendo had going for it.

Since Nintendo has no new hardware to reveal this year, the Direct was all about games. Mostly Nintendo brand games. Yes, we will be getting a new 3D Mario, Super Mario 3D World. This will be a four player game and features Toad and Peach as playable characters. Mario also gets a new cat power up that allows him to climb walls. Next we will be getting a new Mario Kart game. This one features more 3D racing action such as racing along walls and ceilings. If you have vertigo problems this might not be good for you. Among the other games shown is a new Donkey Kong game that features Vikings as the antagonists. This one is called Donkey Kong Tropical Freeze. The Windwaker HD Remake was featured as well. Read the rest of this entry »

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Super Podcast Action Committee – Episode 32

Super Podcast Action CommitteeLike two ships that pass in the night, hosts Andrew Eisen and E. Zachary Knight could not find their way to common shores earlier in the week. Thankfully they finally connected on Tuesday night and Episode 32 sprang from their creative loins. Read into that what you will. This week they talk about the Hitman Facebook app controversy, the European Wii U eShop restrictions on adult content, and analyst Michael Pachter’s comments about how Activision should charge a monthly fee for Call of Duty multiplayer. Download it now: SuperPAC Episode 32 (1 hour, 6 minutes) 61 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.

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Super Podcast Action Committee – Episode 29

Super Podcast Action CommitteeIn Episode 29 of the Super Podcast Action Committee hosts Andrew Eisen and E. Zachary Knight discuss the shaky launch of the Wii U console over the weekend, Sony perma-bans for PS3 ‘hackers,’ and the good and bad side of Electronic Arts. It’s a show to remember unless you stopped that Wii U firmware update – then it’s a painful reminder that getting your brand new console ‘bricked’ kind of sucks! Download it now: SuperPAC Episode 29 (1 hour, 20 minutes) 73.3 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.

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Nintendo Continues Its Policy Of Region Locking Games With The WiiU

WiiU Region LockedOriginally Published on Game Politics.

I think I need a daisy for this. I seem to have entered a loop of “Nintendo loves me. It loves me not.” While I am still excited for the coming release of the WiiU console, I am disheartened by the companies most recent news. It will continue its policy of region locking games.

Nintendo’s confirmation followed a translated revelation in Japanese magazine Famitsu: “What can be played on the Wii U is restricted by a region-lock feature; software not sold in the same region cannot be played.”

You may remember the trouble Nintendo had last year when it refused to release several games in the US that Japanese and European gamers were enjoying. Because the Wii was region locked, importing the games was not a simple proposition. While some gamers resorted to importing and then soft modding their console in order to bypass the region lock, many others campaigned under the banner of Operation Rainfall in order to get official releases of The Last Story and Xenoblade Chronicles.

One would think that Nintendo would have learned from that ordeal and would have instead adopted policeis that would mitigate the need for such fan action. Instead, Nintendo has placed itself in a position where consumers will no doubt have to resort to the same actions to get some games in the US and other regions.

- E. Zachary Knight

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Nintendo and Unity3D Team Up To Integrate Unity3D with the Wii U Development Kit

Unity And NintendoOriginally Published on Game Politics.

While many consumers are still deciding on whether to buy or not buy the Wii U this coming holiday season, Nintendo is busy making the choice to develop for the console as easy as possible for indie game developers.

Gamasutra reports that Nintendo and Unity3D have teamed up to integrate Unity3D into the Wii U development kit. This partnership will ensure a seamless transition for Unity developers into the Nintendo ecosystem.

The agreement affords Nintendo the rights to distribute a Wii U-only version of Unity to its developers, both in-house and external, as part of its Wii U development kit.

“These guys will all have access to the same tools, and through our support and Nintendo’s support, we want to kind of bring that ecosystem to the Wii U ecosystem, and help many of them to be very successful in that,” Unity CEO David Helgason tells Gamasutra.

While a developer will still have to meet the requirements of Nintendo in order to become a licensed developer, this announcement will certainly get a lot more attention from the indie game development crowd.

This collaboration between Nintendo and Unity will also make it far easier for Unity to offer support and tools for game developers. With the Wii, Unity had been pretty much on its own when it came to offering tools for porting games to the Wii. This will hopefully make life simpler for both Unity and the game developers using its tools.

Hopefully, this news will also spark confidence in consumers who might be concerned over a lack of software. While this news will not mean more games at launch, it will mean more games down the line and potentially in the first year of the console’s life. That is what’s important in building consumer confidence.

-E. Zachary Knight, GamePolitics Correspondent

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Super Podcast Action Committee Episode 21

Super Podcast Action CommitteeIn Episode 21 hosts Andrew Eisen and E. Zachary Knight ponder the excitement levels of the Wii U amongst early adopters, wonder why Walmart and Amazon are not stocking certain products like Kindle Fire and Wii U pre-orders, and look at twenty predictions on future consoles. It’s fun for the whole family… Download it now: SuperPAC Episode 21 (1 hour, 13 minutes).

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us onFacebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use.

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Super Podcast Action Committee – Episode 20

Super Podcast Action CommitteeIn Episode 20 hosts Andrew Eisen and E. Zachary Knight throw all conventional limitations on time out the window as they discuss the “Adults Only” ESRB game ratings category, political ads in games, and all the news last week about the Wii U. Download it now: SuperPAC Episode 20 (1 hour, 27 minutes).

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us onFacebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use.

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