UPDATED: Its Back. Earlier today, CinemaSins, the channel dedicated to critiquing and over analyzing every single movie in existence, published its regularly scheduled sins video. This video was to sin the Warner Bros. distributed movie Annabelle: Creation. However, visitors to the popular movie critic Youtube channel were not given their weekly dose of movie sins. Instead, they were presented with the above copyright claim by Warner Bros. The text reads as follows:
This video contains content from MC for Warner Bros., who has blocked it on copyright grounds.
EZK and I start out this week’s podcast talking about comic books, cause why not? We then continue Kicking the Bucket List, revealing super interesting things about ourselves such as whether we’ve ever been in the back of a police car and which celebrities we’ve met (14:40) and finally discuss how Sega and Capcom earned internet cookies this week by, respectively, not DMCA-ing a fan game and announcing no microtransactions in Resident Evil VII (44:40).
Positive feedback is a wonderful thing but are our expectations of the AAA game industry really so low that we celebrate companies simply for not doing the things we hate?
On this week’s show (episode 167) hosts Andrew Eisen and E. Zachary Knight discuss the latest GamePolitics poll (“Which type of game review most influences your purchasing decisions?” – 13:49), Polygon and Kill Screen’s reactions to a nearly all male jury for this year’s Game Awards (25:50), Kotaku being blacklisted by Bethesda and Ubisoft (40:10), and YouTube’s new fair use initiative (52:35).
On this week’s show (episode 165) hosts Andrew Eisen and E. Zachary Knight discuss the latest GamePolitics poll (“SXSW cancelled two panels due to threats of violence. Should the panels be reinstated?” – 16:26), Batman: Arkham Knight returns to PC with an apology from Warner Bros. but still doesn’t work all that well (36:10), Nintendo continues censoring risqué costumes, this time in Xenoblade Chronicles X (47:28), and the Library of Congress grants limited DMCA exemptions for cracking games and consoles (1:03:10).
Since when is fair use something we must beg for on a triennial basis? I guess the answer is since 1998 when the Digital Millennium Copyright Act was signed into law. This law not only extended copyright terms by an additional 20 years, it created a section of law that basically told the public that we do not own the media and computing devices we buy. No, the companies that produced that media and those computing devices own it as long as those companies put DRM on the products to lock out uses they don’t approve of.