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Tag: ESA

Molehill Mountain Episode 93 – Costume DLC Done Right!

See? Andrew doesn’t hate all DLC!

11:29 – EZK finally saw The Last Jedi. We discuss.

46:30 – Famitsu poll: What to westerners like about Japanese games? Boobs!

56:57 – Wayforward does costume DLC right with Shantae: Half-Genie Hero

1:06:33 – WB walks back loot boxes over half a year after it releases Shadow of War. Appears to want a cookie

1:18:12 – ESA joins the fight to save net neutrality

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Molehill Mountain Episode 87 – Publishers and Politicians

It’s like they’re trying to piss us off.

0:00 – Monster Hunter World’s DLC is grossly overpriced.

10:18 – YouTube’s recommendations algorithm sucks.

28:38 – Game developer uses malware as DRM. It goes about as well as you’d expect.

41:34 – ESA doesn’t want you to enjoy anything it can’t make money off of, bemoans it sees no revenue from admission fees of museums displaying video games that have long since been end-of-life’d.

56:28 – Konami is monetizing extra save slots. Seriously.

1:02:38 – Assassin’s Creed: Origins’ educational spin off saddled with unnecessary censorship.

1:09:26 – Politicians are being dumb about video games. Again.

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Molehill Mountain Episode 2 – What Is a Video Game?

On this week’s show, EZK and Andrew continue to Kick the Bucket List (12:38), discuss the ESA’s public E3 event being held down the street from the main show (31:46), try to figure out the chronology of events surrounding a Cleveland police officer donating his Pokemon collection to a boy whose own was stolen collection was recovered (40:19), and spend a ton of time debating super-important questions like: “Should ‘fun’ be the baseline descriptor for games?” “Should games be called ‘games’ or something else?” “How do you define ‘video game’?” (46:06).

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ESA announces an E3 event that is open to the public

e3livela-logo-largeFor a reporter, covering the goings-on at E3, the annual video game trade show put on by the Entertainment Software Association, is a massive pain in the ass exacerbated by the fact that a good chunk of the people you’re wading through to get to the person you’re supposed to interview or the game demo you’re supposed to attend are not a part of the industry and have no business being there in the first place.

Yes, every year gamers who are excited about what’s new in the gaming world but are not a part of the video game industry manage to weasel their way into the event and get in the way of those of us there to work (and, let’s be honest, fan boy and fan girl out at all the exciting gaming goodness).

For years, people have floated the idea of opening up one of the event’s days to the public.  Well, this year, the ESA has taken a slightly different approach.


‘Essential Facts About the Video Game Industry’ are ESSENTIAL!!!

Essential Facts 2016Another year, another Essential Facts About the Computer and Video Game Industry report released by the Entertainment Software Association, the org that represents the interests of video game publishers but not necessarily gamers.  You’d think those interests would be one and the same but perhaps that’s a rant for another time.

The demographic data in the annual report is compiled from a survey of over 4000 American households conducted by market research company Ipsos MediaCT for the ESA.  You can read the report and devour all of its numbery goodness at your leisure but here’s the data I found most interesting: