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Tag: Microsoft

Molehill Mountain Episode 72 – Animal Crossing: Happy Campers

Because that’s a far better name than “Pocket Camp.”

9:41 – EA and demands for high Metacritic scores

28:54 – Xbox One’s backwards compatibility would have arrived sooner if Microsoft didn’t have to spend a bunch of time and resources removing its ill-advised always-on DRM

39:46- Nintendo details Animal Crossing for mobile devices

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A Look Back At E3 By This Hardcore Casual Gamer

E3 2016As I sat and watched E3 this year, I had this nagging feeling at the back of my mind. As each game was introduced and I saw trailers and gameplay footage, this feeling got stronger and stronger. I couldn’t shake it. But I couldn’t quite place it for a while though. Then about halfway through Microsoft’s press event, it finally dawned on me what I was feeling. So I put it in a tweet.

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Presenting the Molehill Mountain podcast! Where every topic is of the utmost importance!

Molehill Mountain.

That’s the name we’re trying out for the podcast.  So far the reaction has been positive but please feel free to share your thoughts in the comments below.

On this week’s show, EZK and Andrew discuss Nintendo’s continued nonsensical localization changes to Tokyo Mirage Sessions #FE (14:11), the Pokemon business model and which Sun and Moon starter is best Pony (31:38), Microsoft back peddling its Universal Windows Platform announcement (47:52), the #BlackPantherSoLIT hashtag and what the heck “LIT” means, and properties like Monster Musume and The Purge that don’t live up to the full potential of their premise (1:15:55).

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Microsoft Gives Back Some Of What It Took From Gamers

What UWP Taketh Away, UWP Partially Gives BackWhen Microsoft announced its Universal Windows Platform, it was met with considerable skepticism. Most of the skepticism is centered around the locked down nature of the platform. Tim Sweeney of Epic Games was one such high profile objector.

But what really should have been getting the attention is just how much Microsoft limits the games that use the platform. Because the service requires all apps be usable across a range of devices, developers cannot take advantage of more powerful PC hardware. Now Microsoft is throwing game developers a bone by giving them something they should have had all along.