Archive for category Politics and Law

Divine Knight Gaming: What’s All This About Let’s Play Videos?

Originally Published on Divine Knight Gaming.

Earlier today, the news started circulating that Nintendo plans on monetizing videos that feature its video games. Not all videos mind you, just videos of certain unspecified lengths. Here is Nintendo’s statement to the website Go Nintendo:

As part of our on-going push to ensure Nintendo content is shared across social media channels in an appropriate and safe way, we became a YouTube partner and as such in February 2013 we registered our copyright content in the YouTube database. For most fan videos this will not result in any changes, however, for those videos featuring Nintendo-owned content, such as images or audio of a certain length, adverts will now appear at the beginning, next to or at the end of the clips. We continually want our fans to enjoy sharing Nintendo content on YouTube, and that is why, unlike other entertainment companies, we have chosen not to block people using our intellectual property. For more information please visit http://www.youtube.com/yt/copyright/faq.html

It quickly became apparent that this was going to impact Let’s Players, or people who record and publish walkthroughs, tutorials and other lengthy game related material on Youtube, the most. Many Let’s Players and Nintendo fans were justifiably upset by this move from Nintendo. It seems that Nintendo underestimated its fans and how they would react to this move.

In response to this, Lars Doucet, the creator of Defenders Quest, started a list on Reddit of various game companies and their stance on the creation and monetization of Let’s Play videos. We quickly added our names to this list, although we have yet to release a game of any significant size. However, we seem to be in the minority in our stance of not having a written policy on this matter. I want to take a few minutes to explain why.

At Divine Knight Gaming, we believe strongly in Fair Use, or Fair Dealing in some countries. Fair use is a limit on the control that copyright holders have on the content they create but sell to fans. With fair use, someone can buy or otherwise legally obtain a copy of something covered by copyright, and the holder of that copyright is limited in what they can tell the customer in regards to what they can and cannot do with it. This fair use is one of the reasons why we have things like game rentals and a used market. It also covers other uses of games such as creating video reviews, walkthroughs and such. The key to fair use is that you either aren’t making a full copy of the work, or that what you do copy is limited in scope as to not infringe on the market for the original.

If you want to read more about fair use, you can check out the fair use clause of US Copyright law.

But for us, we don’t think that creating a video of you playing our game is anything but fair use. How can it not be? You are not creating direct copies of our games. So you are not infringing our right to be the sole distributor of our game. The videos are clearly transformative. Meaning, it is not a substitute for people buying our game as watching a video is a vastly different experience than actually playing it. Additionally, the majority of let’s play videos include content, such as commentary, that is not created by us. That is the copyright of the person creating the video. We provided a canvas, they made the painting. That is how we see it.

So why not write up an explicit license or statement allowing for such use? Because it is not in our right to grant you permission to do something in which you have a legal and natural right. That would be like me giving you permission to breathe or eat. We couldn’t stop you if we wanted to. Even if we wanted to, we would have no right to prevent you from doing it.

Of course, some people seem to side with Nintendo on this issue. But we can’t. Nintendo, while it created the games featured in the videos, has no right to the other creative aspects of the uploader. They did not write and record the commentary. They did not chose which scenes or in which order to include. They did not chose the sequence of actions of the player character. They provided a canvas for which they were legally and justly compensated for when the let’s-player bought the game. That is the extent of their claim.

So, if you are interested in creating videos featuring any of our current or future games, we are not going to give you permission. You don’t need it. Your desire to create is all that is required.

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VGVN Touts 500k Members: Does It Really Mean Anything?

Over the last few weeks, the Video Game Voters Network, the astroturf group set up by its parent the Entertainment Software Association, has been touting that it has over 500,000 members. While this number may sound really impressive on the surface, it doesn’t really hold up to reality. Take this graphic it just posted to Twitter:

VGVN Claims over 500,000 Members

500,000 members is a lot but are there really that many? Are they really active and engaged in the work of the VGVN? To answer this, let’s first take a look at what it takes to become a member of the VGVN. Here is its sign up form:

VGVN Signup Form

If you don’t notice something wrong up front, let me explain. To become a member of the VGVN all one has to do is fill in an email and a zip and you are done. No further steps, nothing. Pretty simple. With such a simple method to become a member, then what is to stop a lot of people from joining. There is no risk, no effort. With such a simple form, how do they prevent people from signing up multiple times? With this form, I could sign up with all 8 of my current email addresses (yes I have 8, probably more) and I would count as 8 members. So how do they account for that possibility?

If the process of signing up is so simple, what incentive is there to drop out of the organization? Is there even a way to do that? Does the VGVN have any way to measure engagement in the organization outside of those who simply sign up? Not as far as I can tell. With no meaningful method of establishing activity in the organization, what is the point of touting this number? It would seem that this is merely a smokescreen to make it sound like this organization is worthwhile and effective, when it may very well not be.

But aside from the questionable nature of the membership numbers, the primary concern we should be considering here is how much weight these “500,000 gamers” have in the overall direction of the organization. As I mentioned in the opening, the VGVN is owned by the ESA, the largest lobbying organization for game publishers. What happens when the interests of the gamers represented by the VGVN clash with the interests of the publishers represented by the ESA? Look no further than last year’s Stop Online Piracy Act debate.

For many months, the ESA openly claimed support of SOPA. They claimed it was necessary to protect their members’ interests and profits from online piracy. However, many consumer groups opposed the legislation as it would have had severe unintended consequences for free speech online. Many consumer organizations were in opposition of SOPA except the VGVN. Throughout the whole debate and the site blackouts all over the internet, the VGVN never once spoke up in support of its members. It never once said a single thing in regards to SOPA. Despite many attempts to contact someone at the VGVN, I never once heard back from them. This event showed that those 500,000 members it claims to represent don’t matter when the interests of its publisher controlled master clash.

So what should you do if you are a “member” of the VGVN? That’s up to you ultimately. However, my suggestion is to unsubscribe. I have no idea if that will delete you completely and you will no longer be counted when it touts its numbers, but at least it sends some kind of message. My other suggestion is to join a gamer organization that actually cares about you. One that is independent of any corporate masters. A group like the Entertainment Consumers Association. (disclaimer, I am a member and work with them over at Game Politics as well as other aspects) This group has done wonders over the years to protect the rights and interests of gamers. Yes it costs money to be a member and to stay a member, but the benefits you get in return far outweigh the costs.

Don’t be fooled by big numbers like those touted by the VGVN. Those are mere distractions from what really matters, its record. What does it really stand for and who is it really speaking up for. That is what matters in the end. If it is not 100% on your side, then you should not be on its side.

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Super Podcast Action Committee – Episode 41

Super Podcast Action CommitteeHappy President’s Day! You know, the made-up holiday where we honor two presidents with one half-assed holiday. Don’t President Lincoln and President George Washington deserve separate days to be honored properly? Apparently not. Anyway.. on this week’s show hosts Andrew Eisen and E. Zachary Knight talk about the file-sharing case headed to the Supreme Court, the President’s executive order on cybersecurity, the latest poll results, and more. Let freedom ring! Download it now: SuperPAC Episode 41 (1 hour, 5 minutes) 60.2 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us onFacebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.

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Patent Troll Lays Claim To Podcasts; Demands Payment

Personal AudioOriginally published on Game Politics.

Not even a year into its life, the Super Podcast Action Committee may be coming to a bitter end. Unbeknownst to its co-hosts or producer, it was violating a patent with every episode recorded and published for your listening pleasure. With the potential licensing fees and damages needed to be paid, it would kill the Super PAC over night.

That is, if Personal Audio has its way in court. Personal Audio is the holder of a patent, 8,112,504, which it claims grants it complete ownership of the podcast format. Yes, until Personal Audio created its patent no one thought of using the internet to stream or otherwise distribute episodic recordings of news, commentary, reviews or anything else people use podcasts for.

While Personal Audio has not quite set its sights on the Super PAC, it has begun its legal battle with several popular podcasts. Its current targets include Adam Carolla’s “ACE Broadcasting,” HowStuffWorks and Togi Entertainment.

The primary claim in contention here is Claim 31 of the patent which reads:

Apparatus for disseminating a series of episodes represented by media files via the Internet as said episodes become available

It goes on to describe an “apparatus” that basically boils down to anything connected to something else to allow transfer of the podcast. That means, your computer connected to the host server over the internet qualifies and any podcast using that “apparatus” violates this patent.

While patent trolling is nothing new, it is frustrating that the US patent system still allows for these kinds of actions. What is equally frustrating is that Personal Audio operates out of an empty office in East Texas in order to take advantage of the patent friendly courts in that region, a common patent troll tactic.

Luckily for the Super PAC and many others, the EFF is looking to help any podcasts who have been sent demand letters over this patent.

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Super Podcast Action Committee – Episode 37

Super Podcast Action CommitteeOn this week’s show hosts Andrew Eisen and E. Zachary Knight talk about the President’s call for research on the effects of violent video games on youth (as they related to gun violence) two horribly conceived state laws related to video games, and the latest GamePolitics poll. Download it now: SuperPAC Episode 37 (1 hour, 1 minute) 56.1 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.

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Super Podcast Action Committee – Episode 36

Super Podcast Action CommitteeOn this week’s show hosts Andrew Eisen and E. Zachary Knight talk about Anonymous putting forth a DDoS free speech petition, various violent video game buyback programs, the video game industry meeting with Vice-President Joe Biden’s Gun Violence Commission last week, and a whole lot more. Download it now: SuperPAC Episode 36 (1 hour, 7 minutes) 61.5 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us on Facebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use. ECA bumper created by Andrew Eisen.

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Super Podcast Action Committee – Episode 28

Super Podcast Action CommitteeIn Episode 28 of the Super Podcast Action Committee hosts Andrew Eisen and E. Zachary Knight discuss the importance of voting, Microsoft’s bad Xbox 360 press event in Israel, and a dumb patent designed to count how many people are watching licensed content from a console (so they can charge more money, we assume). Download it now: SuperPAC Episode 28 (1 hour, 18 minutes) 69.6 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us onFacebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use.

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Super Podcast Action Committee – Episode 27

Super Podcast Action CommitteeIn Episode 27 of the Super Podcast Action Committee hosts Andrew Eisen and E. Zachary Knight talk about the 2012 presidential election – including some candidates you may not have heard of because the media has done its best to ignore them. They also talk about Barack Obama’s and Mitt Romney’s past statements on video games, net neutrality and other important issues that impact internet users and gamers… It can’t hurt to listen to this show before you go and vote on Tuesday, November 6. Download it now: SuperPAC Episode 27 (1 hour, 16 minutes) 69.6 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us onFacebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use.

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Sony Sues Actor For Trademark Infringement For Looking Too Much Like Himself In Another Commercial

Originally Published on Techdirt.

Just when you thought trademark law couldn’t get any stranger, we have a new story that takes it to a whole new level. Most often, trademark law is applied to logos and names of goods and services, yet there is still some untested ground. This is where Sony comes in. Several years ago, in an effort to rebrand its floundering Playstation 3 brand, Sony created a fictional Vice President of the Playstation brand named Kevin Butler. This character and the ads he starred in became a gaming sensation and brought the Playstation 3 back into the limelight. Here is a sample of these advertisements.

Such success never lasts, and earlier this year, the contract Sony had with Kevin Butler actor, Jerry Lambert, expired and he has moved on to other contracts. One of these new advertisement contracts is with Bridgestone Tires. Unfortunately, Lambert has starred in one ad that now has Sony up in arms. This ad features Jerry Lambert starring as an unnamed Bridgestone engineer along side two other actors portrayed playing a Nintendo Wii. This ad has resulted in Sony going over the edge, so to speak. The entertainment and electronic giant is now suing Bridgestone and Wildcat Creek, the corporation set up to manage Lambert’s advertising career, for a variety of reasons, one of which is trademark infringement. You can view the original Bridgestone commercial at GoNintendo.

Sony Computer Entertainment America filed a law suit against Bridgestone and Wildcat Creek, Inc. on September 11. The claims are based on violations of the Lanham Act, misappropriation, breach of contract and tortious interference with a contractual relationship. We invested significant resources in bringing the Kevin Butler character to life and he’s become an iconic personality directly associated with PlayStation products over the years. Use of the Kevin Butler character to sell products other than those from PlayStation misappropriates Sony’s intellectual property, creates confusion in the market and causes damage to Sony.

This statement is a tad confusing on first blush. It reads as if Sony is claiming trademark on the Kevin Butler likeness rather than the character itself. As such, it would seem that Sony is making the claim that Lambert starring in any commercial could cause likely confusion among consumers, resulting in them thinking that Kevin Butler is endorsing another product. This is rather absurd though. Primarily because the character Labert portrays has no name and actors portray many different characters throughout their careers.

Thankfully, the Hollywood Reporter has provided some further clarifications on the matter. Here we learn a bit more about the exclusivity clause in Lambert’s contract.

According to a complaint filed in California federal court, the contract between Sony and Wild Creek was entered into on August 7, 2009 and contained an “exclusivity clause” that prevented Lambert from providing his services or his likeness to competing gaming system manufacturers like Nintendo.

This part at least makes some sense. A lot of contracts will contain language that prevents an employee or other contracted company or individual from working for a direct competitor for a specified time. However, to claim that the commercial with Bridgestone, a tire company, meets this definition is a stretch, even if the commercial features a Nintendo Wii. Sony then claims that Lambert’s work with Bridgestone is a breach of contract, unfair competition and tortuous interference. These are quite harsh accusations and Sony will have its work cut out for it.

Next is the claim of trademark infringement.

According to the lawsuit, “With the intent of unfairly capitalizing on the consumer goodwill generated by ‘Kevin Butler,’ Bridgestone has used and is using the same or confusingly similar character, played by the same actor, to advertise its products or services in the commercial.”

Having seen both a Kevin Butler commercial and the Bridgestone ad featuring Lambert, I find it hard to see the similarities beyond the superficial. The Kevin Butler character plays as an overly-serious and often hyperbolic character to its comedic levels. The Bridgestone ad features an excitable and fast talking character. Aside from that, Kevin Butler was built to be a VP while the Bridgestone guy is merely an engineer in an R&D department.

These differences are not going unnoticed by Bridgestone either. It has made the claim that not only are the characters different, but Sony has no actual claim on the Kevin Butler character at all.

“Mr. Lambert is one of the actors who appeared in the commercial as a Bridgestone engineer,” say the defendant. “Bridgestone denies that ‘Kevin Butler’ appears in the Bridgestone commercial discussed herein and thus denies that he speaks or does anything whatsoever in the commercial.”

Bridgestone indicates that it intends to fight the lawsuit by showing that Sony has failed to register any mark on “Kevin Butler,” that the character has not acquired secondary meaning and that there is no likelihood of confusion among consumers.

This is certainly not the first time something like this has happened. Many years ago, Wendy’s had a very successful advertising campaign starring Clara Peller as a little old lady asking a generic fast food chain the famous question, “Where’s the beef?” She lost her job with Wendy’s after she starred in a Prego commercial uttering the phrase: “I found it. I really found it.”

What these accounts show is that the ownership mentality of many corporations goes beyond logos and phrases, to specific actions, characters and the actors behind them. This is certainly a dangerous line of thought for anyone to take up. While Sony most likely has a vested interest in the Kevin Butler character, claiming that its interest in the character extends as far as the actor himself is certainly going to make Lambert’s career more difficult potentially to the point of halting it. If he cannot star in any commercial for fear of looking and acting too much like himself, then what point is there in continuing in an acting career?

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Super Podcast Action Committee – Episode 25

Super Podcast Action CommitteeIn Episode 25 of the Super Podcast Action Committee hosts Andrew Eisen and E. Zachary Knight talk about what happens when a fully funded Kickstarter project (in this case the game Haunts: The Manse Macabre) fails to become reality, the wisdom of knowing when to shut down a failing Kickstarter campaign (the focus of that topic being Loot Drop’s attempts to fun the ‘Old School RPG’), the latest on the “seven strikes” copyright enforcement scheme adopted by U.S. ISPs, Andrew’s latest video, and the horrors of using voice chat on Nintendo’s Wii U. Download it now: SuperPAC Episode 25(1 hour, 6 minutes) 61.5 MB.

As always, you can subscribe to the show on iTunes and use our RSS Feed to add the show to your favorite news reader. You can also find us onFacebook (where there’s an app that will let you listen to the show), and on Twitter @SuperPACPodcast. You can send us feedback on the show by dropping a note to superpacpodcast@gmail.com.

Credits: The Super Podcast Action Committee is hosted by E. Zachary Knight and Andrew Eisen, and produced by James Fudge. Music in the show includes “Albino” by Brian Boyko and “Barroom Ballet” by Kevin MacLeod. Both are in the public domain and free to use.

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