Let’s talk about fun for a bit. When you think of “fun” you probably think of something that makes you feel positive, happy, makes you smile, and perhaps “twinkle” a bit. Fun is a good time. Perhaps we have fun with friends or family, usually when we play, joke around, or watch a movie. For the longest time, we have used “fun” as the base descriptor for how the player feels about a game they have played.
But is having “fun” the only way to play a game? Should it be? There are plenty of arguments in favor of making games fun, and generally those are the types of games that sell the most. However, there are plenty of experiences out there that games can provide, that one generally don’t describe as “fun”. So perhaps we should move past fun as the baseline expectation of games.
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It is a story as old as time. A game critic criticizes a highly anticipated and fan loved game. Metacritic attempts to aggregate the review and messes up. Then angry gamers freak out in the worst possible manner.