It was only a couple of months ago that I wrote about a Twitter exchange I had with Vlambeer developer Rami Ismail over its gripes about game cloning. The story at that time was that Vlambeer’s latest game Luftrausers was being cloned by some other developer. This event followed a previous one in which its game Radical Fishing was cloned and released to the iPhone App store. In that exchange, Rami came across as preferring to somehow block clones from the market rather than compete with them. That opinion may have changed though.
A Digital Spy report shows that despite the inability to be first to market with Ridiculous Fishing on the iOS, that game went on to be a phenomenal success despite the clone, Ninja Fishing, having had a months long head start. What was it that allowed this late comer to the iOS market to beat out the competition? Exactly what I said was the key. Making a better game.
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