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Tag: No Sale Promise

The Podcast With No Name

We’re still working on a name but the first post-Super Podcast Action Committee podcast is in the bag and you can watch it over to the left.  This week, EZK and I discussed the sad truth behind my love for LEGO games (7:42), the possibility of Nintendo NX news hitting early this week (30:04), whether GameStop’s publishing plans could hurt its gaming magazine’s credibility (34:45), the proposed “No Sale Promise” for digital games (50:24), and whether movie theater audiences improve the theater-going experience (1:06:01).

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The Promise Of The “No Sale Promise” Might Just Be Snake Oil

No Sale PromiseEarlier today, I learned about a new initiative created by a few developers. Chalo Chalo developers Tomasz Kaye and Richard Boeser created this initiative after reading an editorial by Castle Doctrine developer Jason Rohrer. In this editorial, Jason writes about why he feels that rampant game sales are bad for fans.

You can read Jason’s full article, but the gist of it is that gamers will wait until a sale rather than buy the games at launch. The problem is that game developers will see a reduction in launch revenue and be forced to rely on the months of long tail to break even. His solution is to reverse the sale process. His solution is to offer the discounts up front and then raise the price later.

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