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Category: Politics and Law

Exploring The Psychology Of Civil Forfeiture Through Video Games

Bad Apples or Bad Laws? Testing the Incentives of Civil ForfeitureOriginally published on Game Politics.

Civil Asset Forfeiture is the process by which law enforcement can seize private property of citizens without ever needing to charge those citizens of committing a crime. Laws governing civil forfeiture vary from state to state but most states allow officers to seize any amount of money or property and keep the proceeds for department use.

This procedure is highly controversial and has many proponents as well as critics. Most critics equate civil forfeiture with highway robbery, while the proponents consider it another tool to fight crime and pay for law enforcement.

One critic of these laws is the Institute for Justice, a Libertarian law firm that fights civil forfeiture and other laws. As part of their continued efforts to fight these laws and inform the public of their impact, IJ has released the results of a behavioral study (PDF) they performed that seeks to answer the question of whether these laws benefit or harm the public.

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Revisting Let’s Play Videos: A Divine Knight Perspective

cropped-dkgaming_title_long.pngOriginally published on Divine Knight Gaming.

In the early part of last year, we wrote an article about our thoughts on Let’s Play videos and fair use. This was written in response to Nintendo’s choice to use YouTube’s Content ID system to claim ad revenue on user created videos of their games.

In that we wrote that fair use trumps any claim we may have on video’s depicting our games.

But for us, we don’t think that creating a video of you playing our game is anything but fair use. How can it not be? You are not creating direct copies of our games. So you are not infringing our right to be the sole distributor of our game. The videos are clearly transformative. Meaning, it is not a substitute for people buying our game as watching a video is a vastly different experience than actually playing it. Additionally, the majority of let’s play videos include content, such as commentary, that is not created by us. That is the copyright of the person creating the video. We provided a canvas, they made the painting. That is how we see it.

Because of these thoughts, we chose not to give explicit permission to create let’s play videos of our games because we have no to right to do so.

But now another issue has come up, one that was at issue back then, but didn’t make the headlines as it is now. This issue is whether game developers have any right to claim money made by let’s players. Why is this an issue now? Two reasons.

One is the news that PewDiePie made roughly $4million on let’s play videos last year alone. That is seriously a lot of money. I would love to do something that brought in that kind of cash.

The second reason is Fez creator Phil Fish’s response to that news. On Twitter, he wrote that Let’s Play video creators owe game developers a large portion of any money they make from those videos. This did not go well among a lot of people.

So we gave our general thoughts on this matter last year, but wanted to respond further. So we wanted to answer a few questions about our thoughts on this money issue. Questions are thanks to Oklahoma Game Developers (which I write for and own)

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New Wave Of Trademark Trolling Is Upon Us As “Candy” Gets Trademarked

Candy Crush SagaThere doesn’t seem to be an end to the art of trademark trolling. One would have thought it would have ended with Tim Langdell being sent packing after trying to enforce his trademark on the single word “Edge”. Not long ago we had Bethesda claiming that its trademark on “The Elder Scrolls” blocked any and all use of the single word “scrolls” in game titles. It used that claim to force Mojang to change the name of its fantasy card game “Scrolls”. We also have Zynga and its claim to any game title ending in “ville”.

Unfortunately, this type of behavior is not going to stop any time soon.

A new trademark bully in the making has entered the ring. King, the creator of the hit match three game Candy Crush Saga has been granted a trademark on the word “candy” in relation to games. Not “Candy Crush” or “Candy Crush Saga”, just “Candy”. King has taken no time in enforcing this new trademark.

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Senator Coburn Targets Games Among Other Programs In His Wastebook 2013 Report

Senator CoburnOriginally published on Game Politics.

Every year, Senator Tom Coburn of Oklahoma publishes a list of government programs which he feels wastes tax payer money and government resources called the Wastebook. While he tops the list of wasted tax payer money with a jab at Congress itself, it is when you get into the rest of the document that you find some rather interesting spending programs. In his opening statement to the report, Coburn writes:

Confronted with self-imposed budget cuts necessary to trim years of trillion dollar shortfalls, Washington protested that it could not live within its means. It attempted to take hostage the symbols of America to exact ransom from taxpayers. Public tours of the White House were canceled and Medicare payments for seniors’ health care were cut.

While the President and his cabinet issued dire warnings about the cataclysmic impacts of sequestration, taxpayers were not alerted to all the waste being spared from the budget axe.

Many of these are your typical government waste, such as bridges to nowhere, duplicated programs and agencies, or unused buildings which cost money to maintain. Yet, he highlights many other programs that many taxpayers may not be aware of even in a general sense. Some of these include funding for video games.

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Senator Coburn Responds To Oklahoma Game Developers Concerns Over S 134

Senator CoburnNearly three months ago, a group of game developers and other concerned constituents in Oklahoma sent a joint letter to Senator Tom Coburn, cosponsor of S 134 Violent Content Research Act of 2013. In that letter, they expressed concern over the bill’s sponsor, Senator Rockefeller, and the potential of this bill to lead to further attempts at game regulation.

Senator Coburn responded yesterday to that letter attempting to calm the fears that Senator Rockefeller might bias any studies and that the bill would not add to the current spending levels of the government.

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Oklahoma Game Developers Oppose Senator Coburn’s Support For Violent Game Research Bill

Originally Published on Oklahoma Game Developers.

Oklahoma Senator Tom CoburnToday, Oklahoma game developers sent its letter to Senator Coburn regarding his co-sponsorship of S. 134 Violent Content Research Act of 2013. This bill if passed would require the National Academy of Sciences to perform studies into the connection between violent games and violent actions. The primary issue with this legislation is that the bill’s sponsor has shown a heavy bias against the games industry which leads us to believe that any studies resulting from this bill could be tainted by his bias.

Senator Coburn has many times come out against the funding for such studies and it is unclear why he would support a bill that could potentially waste tax payer money as well as dilute the valuable research that can be done outside the influence of bias.

The below letter was sent to Senator Coburn as well as members of the media based in Oklahoma and throughout the US.  

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Two Years After Brown vs EMA; Where Are We Now?

Seal of The Supreme Court of The United States of AmericaTwo years ago, the Supreme Court ruled on Brown vs EMA. This case sprung from California’s attempt to treat violent video games in a similar fashion to alcohol, tobacco and pornography. That law was passed in 2005 and went from court to court till the Supreme Court took it up in 2010. California wasn’t alone either, over 10 other states had attempted similar legislation all with the same result, being struck down as unconstitutional when challenged by the games industry.

The California case was different than the rest, as California was willing to go beyond Federal District Court all the way to the Supreme Court. Something no other state was willing to do. But its bluff was not sufficient. The Supreme Court ruled in favor of the games industry’s free speech rights(PDF) and said California’s attempt was unconstitutional.

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