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E. Zachary Knight

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  • in reply to: Molehill Mountain Episode 60 – Mayo Beat Ketchup?!!! #3882

    I feel really bad that I said Humble Bundle. I am a complete jerk for that. I hope that you can forgive me as I am really loving this game.

    in reply to: Molehill Mountain Episode 40 – Iron Fisted #3857

    You are right. It was you. I didn’t have my email in front of me when I said that.

    Thanks a lot though. I really am enjoying the game.

    in reply to: Molehill Mountain Episode 29 – Always Online #3842

    Exactly. that is the big problem with the CFAA. something as simple as putting in a fake birthdate in a form like that could be a violation of it and I could face jail time if a prosecutor has a particularly thorny stick up their butt.

    in reply to: Molehill Mountain Episode 23 – Let’s Switch It Up #3823

    Considering they are used to protect the right of an individual to work without a union membership, they are fine. So far, I have heard of no cases where these laws have resulted in anything contrary to their stated goal. However, I can see how there might be problems with the lack of such employee protections. If you lived in a state without a right to work law and you fellow employees decided to unionize but you were against it, then you would be out of a job unless you went against your conscience and joined. That is a violation of the association rights of the individual.

    Here is the Bad Game Designer, No Twinkie thing I mentioned in the podcast. It is by Ernest Adams, game designer and professional consultant. There are some great items in it.

    http://www.designersnotebook.com/Design_Resources/No_Twinkie_Database/no_twinkie_database.htm

    in reply to: Molehill Mountain Episode 12 – Andrew’s Back! #3801

    Alright. I have checked it out and you are right. I was able to claim a reward when I put a pokemon in a gym. However, you cannot claim any new rewards while the timer is going. I put a second monster into another gym but didn’t get any rewards for it.

    in reply to: Molehill Mountain Episode 12 – Andrew’s Back! #3799

    I have claimed several gyms, as well as assigned Pokemon to gyms in my team’s control. However, I still have no rewards to claim.

    in reply to: Molehill Mountain Episode 8 – The Lonesome EZK #3793

    Yeah, I watched that channel for a while. It was pretty good. I didn’t even notice that they stopped releasing videos though. Shame.

    in reply to: This Podcast Has No Name #3835

    Oh, it really is. The Commission adopted the poll rule after Ross Perot tanked the election for Bush. They did not want to see a repeat of that. Had Nader been in any debates in 2000, I have no doubts that Bush Jr still would have won, but it would have been at a far larger margin.

    Perhaps it is my background using Haxe that leads me to believe that creating a single codebase for multiple platforms is simple. In Haxe, you can add platform based blocks of code that are only compiled when targeting that platform. So for an Ouya game, you would add an “if target platform is Ouya execute this paywall code, if not ignore it,” statement at that point. That is how Haxe handles a lot of platform specific functionality.

    As for finding the right place to put it, I do know that some developers have had trouble finding that right point. It wasn’t so much as “my game just cannot have any kind of interruption at any point” issue, just a “I can’t find what I feel is a right balance of free content to paid content.” For example the developer behind Bombball. He expressed some difficulty, not in implementing the paywall, but finding the right amount of free content to have. That I understand, but he found the solution through experimentation, something other devs can do as well.

    I agree with you when it comes to standalone demos. But the Ouya does not require the use of a standalone demo, but merely a “paywall” of sorts. As I mentioned in the article, this can simply be placed after the first few levels or after a certain period of time. Many games were successful using those methods.

    The hit Towerfall let players play just the first multiplayer arena and the first challenge level in each training arena. This allowed for enough exposure to get people excited about buying the full game.

    Another popular game, Bombsquad, used a 1 hour time limit. You could play all you wanted for one hour and then you had to buy it to keep playing.

    Another game, Ice Rage, gave you a handful of play sessions each day. If you wanted to play more than that, you had to pay.

    These are just three examples of ways developers have implemented the free to try aspect fairly well. It seems odd that other developers were complaining about this requirement.

    Boy. Sorry for not getting back to you sooner. Got distracted and forgot to check comments.

    If you do happen to buy me something on that list, I will do everything I can to actually play it.

Viewing 12 posts - 1 through 12 (of 12 total)