Hey folks, E. Zachary Knight here. Andrew was caught using Twitter this past week and is now on the run from the Podunk Witch Hunters. While he is in hiding, Jeremy Powers of Zens Path joined me for the latest Molehill Mountain podcast. We took part in more Pokemon Go chatter, Nintendo’s return to its roots with the NES Classic, and bit more.
- 1:45 – Jeremy Talks about Monster Hunter: Generations, Song of the Deep and collectors editions
- 7:48 – I talk about Castlevania, my PSP, and other PS1 Classics
- 14:10 – Lots of Pokemon Go chatter.
- 44:14 – We reminisce about classic gaming thanks to Nintendo’s NES Classic

Nintendo will be launching a new console this holiday season. However, it won’t be the NX or anything resembling a modern day console. Instead, Nintendo will be returning to its roots and following in the footsteps of Atari and Sega. Today,
Last week sparked the largest fitness fad to hit the world since Wii Fit by Nintendo. I don’t think it was entirely intentional on the part of the Pokemon Company or Niantic. But I also don’t think that it was entirely unexpected. But that isn’t the only result of the launch of Pokemon Go either. People are also getting fresh air and making new friends.
The “indiepocalypse” is this looming threat over the welfare of indie developers and the viability of indie games in the marketplace. Under its imposing shadow, indie developers are facing a repeat of the famed 1980s video game crash that ended Atari’s dominance. The threat doesn’t impact AAA developers and publishers, only indie developers. Yet, there is no such threat to the viability of the indie market.
As I sat and watched E3 this year, I had this nagging feeling at the back of my mind. As each game was introduced and I saw trailers and gameplay footage, this feeling got stronger and stronger. I couldn’t shake it. But I couldn’t quite place it for a while though. Then about halfway through Microsoft’s press event, it finally dawned on me what I was feeling. So I put it in a tweet.
Let’s talk about fun for a bit. When you think of “fun” you probably think of something that makes you feel positive, happy, makes you smile, and perhaps “twinkle” a bit. Fun is a good time. Perhaps we have fun with friends or family, usually when we play, joke around, or watch a movie. For the longest time, we have used “fun” as the base descriptor for how the player feels about a game they have played.
Looks like it is possible to get the lumbering behemoth to budge. Last week we wrote that
Update: Apple has relented and
It is a story as old as time. A game critic criticizes a highly anticipated and fan loved game. Metacritic attempts to aggregate the review and messes up. Then angry gamers freak out in the worst possible manner.