Press "Enter" to skip to content

Tracer: Subway sandwich thighs and a ridiculously deep butt crack

Tracer ButtSee the lady in the yellow pants to the left?  That’s Tracer from Blizzard’s upcoming game Overwatch.  According to game director Jeff Kaplan, the creative team wasn’t “entirely happy with [that] pose” so late last month, the devs at Blizzard replaced it with the one they feel “speaks more to the character of Tracer.”

You can find Tracer’s new pose below the break.

New Tracer ButtThere it is over on the right.  Personally, I feel it’s a much more dynamic and interesting pose and speaks more to the personality of the character than the fairly pedestrian “over-the-shoulder” pose of the original.  So good job, Blizzard.  Kudos!

Of course, that doesn’t mean there’s nothing to critique; let’s talk about Tracer’s butt!

Tracer has, as game dev Brianna Wu put it, “a ridiculously deep butt crack.”  It’s true!  Her pants are a texture applied to her 3D model, acting more like body paint than actual fabric.  This is why her butt appears to be devouring the seat of her pants.

“She’s got a wedgie.  So what?” you may ask.

Well, typically, tight-fitting active-wear like what she’s wearing stretches across your butt, it doesn’t crawl up it (if it did, Tracer would likely be rocking some major camel toe).  That’s not to say tight clothing won’t show off your curves; it will!  Want to see what Tracer’s outfit might look like if it were a bit more accurate to real life?

Real Tracer ButtLadies and gentlemen, I present to you, cosplayer extraordinaire, Tasha!  Look at her butt.  LOOK AT IT!!!

That is a lot more typical of what a butt looks like in tight pants.  They give an impression of one’s backside, not a topographical map.  You can tell that a butt exists.  You can discern its shape.  You can even see a definite separation of the cheeks but you don’t see a valley-like crack running from perineum to coccyx because molding to every available square inch of your tush is not normally how such pants work.

Overwatch releases in a month so it’s a bit late in the game to make Tracer’s rump look right (unless “wedge-tastic” is what Blizzard was going for in the first place, in which case, mission accomplished!) but there is something else it might be able to change before launch and that is Tracer’s Subway sandwich thigh.

Look at how Tracer’s leg is tucked up under her in the picture at the above right.  That’s not natural.  Don’t believe me?  Try it yourself!  Stand up and make like a flamingo.

Can’t do it, can you?  Now look at Tasha’s cosplay pic.  That’s what a human being’s leg looks like in that pose.

Bad Tracer Leg“But what about the pose on the right?” you might ask, noting that a human cosplayer managed to tuck her leg under herself in a seemingly impossible way.

Scroll down and check out the behind-the-scenes pic underneath.  She’s actually sitting on her leg in order to mimic the pose from this Tracer figurine.  While it’s too late for the figurine (it shipped over a year ago), reposing Tracer’s in-game model probably wouldn’t be that much of a headache if Blizzard were so inclined.  Of course, Tracer is a cartoon character and if the exaggerated positioning of her leg is what the creators wanted, well hey, good on them!

So what should Blizzard do in the future?

Whatever the heck it wants!

If Blizzard likes depicting characters with atomic wedgies and subway sandwich thighs it’s more than welcome to do so and we gamers are likewise more than welcome to critique its decisions as we see fit.

BTS Bad Tracer LegHowever, if it takes a step back from Overwatch and decides it wants tight pants and poses to be a bit more accurate to real life, here are my suggestions:

  • Model your character’s butt as you’d like it to look in its tights.  Unless it’s ever going to be naked or in a thong, there’s probably no need to model a deep butt crack.
  • When posing your character, reference an actual human being!  Even standing up and trying to mimic the pose yourself should give you an idea as to whether its workable or not.
  • Make sure you have a diverse team working on the game and pump their little minds for opinions on character modeling, design, costuming, personality and more!

In conclusion: BUTTS!!!

 

3 Comments

  1. MechaCrash
    MechaCrash April 20, 2016

    Hm, almost like the people who were massively offended that a developer changed something and started bellowing about censorship were wrong and had nothing to worry about. Again. Funny how that works, isn’t it?

  2. Mom
    Mom April 20, 2016

    I agree that the poses are humanly impossible, but I don’t look for realism in my video games. (ie: Megaman, Mario, etc)
    And I like the poses as overly fun and dramatic. It’s a cartoon to me. As for the butt crack, it’s silly and distracting and uncomfortable to look at. Either make her naked, or fix the wedgie. Makes me squirm in my seat.

    • Infophile
      Infophile April 20, 2016

      Yeah, it’s certainly fine for games to be unrealistic. The question we should ask though is, why is it unrealistic? Is it because they want this character to be superhumanly flexible? Then sure, subway-sandwich thighs are the way to go. Is it because they don’t know how the human body works and aren’t considering what’s possible? Then maybe change it, particularly if they are going for realism in that aspect. Is it because they’re mimicking some other style? Maybe leave it in. It’s just like Andrew said in the post: Blizzard should do what Blizzard wants to do.

Leave a Reply

Your email address will not be published. Required fields are marked *