This past week was the last week of GamePolitics. It was a long time coming. It is sad to see it go, but we at GamePolitics are going to be fine. Take a look at a few thoughts this last week from James, Andrew and myself.
In the very final episode of Super Podcast Action Committee (episode 186) hosts Andrew Eisen and E. Zachary Knight are joined by GamePolitics managing editor James Fudge for a free-form conversation about Lollipop Chainsaw’s platinum coins (3:53), Square Enix’s penchant for giving Kingdom Hearts games weird names (13:32), adventures covering E3 over the years (16:25),
For a number of years, Oklahoma Senator Tom Coburn had published an annual Waste Book, highlighting what he considered wasteful spending by the federal government. In almost every edition of that report, Senator Coburn highlighted at least one government agency or government program that was spending money on something video game related. Whether the money
Originally published on Game Politics. Civil Asset Forfeiture is the process by which law enforcement can seize private property of citizens without ever needing to charge those citizens of committing a crime. Laws governing civil forfeiture vary from state to state but most states allow officers to seize any amount of money or property and
Yesterday, we wrote about a report provided by Movoto that claims to show the most pirated movies, tv shows and games from each state. This report showed some interesting results such as Watch Dogs being the most pirated game in the U.S. We have now learned that this report may not be as accurate as it
Or maybe it is the other way around. With all the news media reporting on civil unrest around the world, whether it is the wars in Syria, Ukraine, Iraq, Afghanistan and more, or the street violence in the US and Central America, it might seem so surreal that it could very well be coverage of
Originally posted on Game Politics We have all had problems with lag. That annoying phenomenon that results in your character continuing to run on your screen but standing perfectly still, and thus a sitting duck, on the screens of your opponents. However, there is one place we don’t normally see lag, games without an online
Originally published on Game Politics Throughout the US and around the world, game developers are fighting for tax incentives and breaks similar to those offered to other creative industries such as the movie industry. Many groups such as TIGA in the UK make the claim that such tax breaks are needed in order to compete