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Category: Game Reviews

Five Best Games of 2013: Ouya Edition

Ouya at Retail

I don’t play nearly as many games as I would have liked this year. I rarely do. But one thing I did do was play a whole lot (maybe not that many) Ouya games. I was really excited about the Ouya when the Kickstarter launched. I backed it. I waited most patiently for the console to arrive, even if it was a little later than expected but nearly as late as some people like to claim.

Since late June, I tried to play as many games on the system as I possibly could. And I certainly have some favorites. So here they are in no particular order.

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Ouya Review: Reaper

Reaper by HexageThere are times when I really want to like a game and really want to recommend that people play it. The game looks great and has a fun story and world to play in, but there are just so many core features that confuse me or just drive me nuts and I can’t for the life of me recommend it to anyone. This is my experience with Reaper by Hexage.

Reaper is a gorgeous game. The visuals are very striking and well drawn. The sounds effects and the music are great. The story line is a lot of fun to follow and explore. I love the monsters the game has you fighting. But there are just so many confusing aspects to core areas of the game and some very strange UI decisions that I am left wondering if I am actually enjoying the game.

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Ouya Review: Freedom Fall

Freedom Fall by Stirfire Studios

You know the old damsel in distress trope. The helpless princess is trapped atop a tower and the dashing hero must save her from the evil monster who put her there. Well, throw that trope into the grinder as we introduce you to Freedom Fall by Stirfire Studios. Freedom Fall turns that old trope on its head and features you the player, the dashing young rogue taken prisoner by a King and placed in a tower death trap designed by his very own daughter.

In Freedom Fall, you awake at the top of a vast tower prison with your door open. Upon attempting to escape, you see spinning blades, spikes and other dangers you must safely jump and slide through to survive your descent. Each level of this tower provides new and even more deadly traps that seek to maim and kill you. As you descend, you can also try to pick up as many machine parts as you can in order to upgrade your skillset.

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Ouya Review: Nimble Quest

Nimble Quest by Nimblebit

Over the last week, a lot of Ouya developers have been sharing their sales stats with the media. One such developer is Nimblebit and its Ouya game Nimble Quest. Nimblebit has been talking with the media and sharing some really low sales figures. It has said that it had only sold 122 copies of its game for a grand total of $427. While Nimblebit is not displeased with the Ouya, many other developers are trying to paint this is a reason why others should avoid the console. However, I posit that the reason why Nimble Quest hasn’t sold well is because of two reasons. 1) It just isn’t that great of a game. 2) It makes it near impossible to figure out how to buy it.

Nimble Quest is a snake game with RPG elements mixed in. In classic snake, you had to guide a growing snake around the play area, gobbling up food and growing each time you did. If you ran into yourself or the edge of the screen, you lost. Nimble Quest is very similar, but instead of a snake, you are a party of heroes with various abilities and strengths. Instead of eating food, you fight monsters. Instead of growing when eating food, you add additional heroes to your line as you advance. Everything else is the same.

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Ouya Review: Happy Vikings

Happy Vikings

One of my favorite games to play with my wife is the SNES game Wario Woods. It is a great match-3 game with a strong competitive mode. We have been looking for a game like it to play these days. I saw Happy Vikings by Handy Games and had hoped that it could be a modern replacement for that great game. Sadly, Happy Vikings did not make me very happy.

Turns out that Happy Vikings is a mobile port. There is nothing wrong with that in general, but it is one of the concerns people have about Ouya games. They worry that too many mobile devs will simply port touch screen games to the Ouya without bringing anything new. Happy Vikings wants to prove them right. It is a lackluster port of a mobile game. The game lacks anything to make it deep or worthwhile.

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Ouya Review: TowerFall

TowerFall

People have been asking for a killer game for the Ouya. That one game that you should absolutely get the console for. That one game that you just can’t live without and must go out of your way to buy. Right now, I would say that killer game is TowerFall by Matt Makes Games. TowerFall was released along side the retail release of the Ouya and it is awesome.

The game puts you in the role of one of four archers dropped into an arena to fight to the death. You must use your quick wit, sure aim and agility to survive the onslaught of arrows and other dangers of battle. You mission is to be the last one standing and win the crown.

TowerFall is probably the closest experience I have found to Smash Bros on any console. The action and game matches are far faster paced though. Each match is over in a matter of minutes. The speed of the matches is primarily due to that each archer can take only a single shot from an arrow or being jumped on by an opponent before dying. The game is built for 2-4 players but there are training arenas available which are single player. The goal of which is to beat your time in shooting targets.

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Ouya Review: Astronaut Rescue

Astronaut Rescue

I already wrote briefly about 8 year-old Noah Graff’s game Astronaut Rescue. The idea that an 8 year-old was empowered enough by the Ouya to make a game, is an amazing story in and of itself. When I was that age, I don’t think I ever had the guts to make something like this in any way. I am glad that this kid took the effort to make it. Over the weekend, I finally got the chance to play this kid’s creation.

The game itself is rather simple. You control a spaceship. You job is to navigate from “moon” to “moon” rescuing stranded astronauts. You also must avoid getting hit by asteroids. Hitting one kills you and you must start the entire game over again. There are no extra lives. Upon rescuing all the astronauts in a single level, you are taken to the next level with more astronauts and more asteroids. So the challenge is ramped up every time you succeed.

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Ouya Controller Review: Very Nice Controller And Greatly Improved For Retail

Ouya Controller

I would like to introduce you to the Ouya’s controller. When you get an Ouya, this is what you will spend much of your time holding in your hands as you play the increasing variety of great games available on the console. While I find this controller to be rather nice, it has some interesting characteristics that some might not be familiar with.

Ouya TouchpadWhile the layout of the buttons, directional pad and analog sticks is familiar to users of the XBox 360 and the Wii U’s Classic Controller, the introduction of the touch pad in the center is not something seen prior to its announcement. This feature is something that was touted by the Ouya team as another input game developers can take advantage of to bring better and more unique experiences to the gamer. Based on my experience, it seems to be rather responsive and not too sensitive. It works as it should. Unfortunately, not a lot of developers have taken advantage of its presence. Only one game I have played, Saturday Morning RPG, has tried to use it as part of the gameplay experience. I would certainly like to see more use of this in the future.

The next feature is one that has become quite common in the last generation of consoles, the home button. Located below the touch pad and between the directional pad and right analog stick, this button doubles as a game input and your direct path back to the Ouya menu. While Ouya does allow developers to use this button as an in-game input, it still functions as the path back to the home menu. Tapping it twice in quick succession is how you get back home. This button is also how you will sync and turn on your controllers. Holding it down on an unsynced controller will light up the four LED lights near the top of the touch pad. When the two center lights are the only ones left flashing, the sync process has begun. Once synced, the LEDs will light up to indicate which player controller you have.

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Ouya Review: Deep Dungeons of Doom

Deep Dungeons of Doom

Crazy brutal. That is what I have to say about Deep Dungeons of Doom by Bossa Studios. DDD is unlike any RPG I have played before. In a good way. It has a real simple concept of play that is easy to jump into and brutal to master. That is something that is often the goal of game designers and Bossa does pretty well at it.

DDD puts you in the armored shoes of a Crusader as he frees dungeons across the kingdom from evil monsters. The game opens up with you crawling through a castle sewer to rid it of a monster that has eaten too many of the king’s people. The game then plays in a variety of other locales such as an abbey.

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Ouya Review: BombSquad

Bombsquad

BombSquad by Eric Froemling is one of those games that is touted by Ouya as one of its best apps. In some ways it is, but in many ways I have to disagree. But let’s tell it like it is. BombSquad is a pure multiplayer game. That may not be accurate but is the only way I was able to enjoy it.

Let me explain. When I first downloaded it, I was looking for a few multiplayer games to try out. However, I was not going to just hand a controller off to one of my kids before trying it out. When I downloaded the game, I was under the impression that there was going to be an AI component that would allow me to play by myself. I could not find anything of the sort. The game just dumps your single character into the arena by yourself. No enemies just you and some bombs. Not really fun. Additionally, if you as the only player in the match decide to drop out, the game just sits there in the arena until someone new pops in.

It wasn’t until I actually handed a controller off to someone else that I really found out what made the game fun. The game is a simple concept. You have 5 minutes to blow up your opponents with a variety of bombs. There are land mines, taser bombs and even sticky bombs. But that is not the only way to kill. You can also beat your opponent with your fists or knock them off the cliff. There are also several game play modes, death match,  capture the flag, king of the hill and even racing. However, none of these modes are really explained all that well and it is up to the players to figure it out.

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